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An Unlucky Day's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Secondary Theme Interpretation | #93 | 2.860 | 3.000 |
| Soundtrack/SFX | #110 | 2.479 | 2.600 |
| Gameboy Soul | #116 | 3.051 | 3.200 |
| Quirkiness | #126 | 2.606 | 2.733 |
| Overall | #134 | 2.500 | 2.622 |
| Gameplay | #140 | 2.034 | 2.133 |
| Graphics | #160 | 1.970 | 2.067 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
is a gb game. is unlucky. has a cat.
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Comments
I noticed you submitted this with 9 days left. It seems like it definitely could have used more time. It’s a start and it is complete but it could use some polishing for sure.
A simple game but has character through the dialogue.
I like the minimalist art style, nice game idea.
Nice little game! Love the soundtrack.
I beat the game. (sadly no ending screen? just infinite bugs minigame) Here is a honest review with things that could go better in game:
- Pixel scale is changing beetwen images and that looks bad (some sprites have pixels 1x1, some 2x2 and envrioment elements are even bigger
- Music is a bit squeaking, It gets annoying over time.
- Gameplay is planned badly, there is no hidden design how directing the player so you just wander around some empty fields clicking on everything
- Shatter bugs mini game had a lot of lag in my case and bugged out with collision from up side so I had problem gathering them from up.
- Secondary theme not very creative here. I feel like it's just an rpg maker game that was pelted with symbols of bad luck
Neverthless congratulations on finishing the game jam sucesfuly! Every game deserves a moment of time in game jams. I bet this is one of your first games so that's a success in itself.
It's kinda interesting how we both heard the prompt 'unlucky' and we both decided to make a game about a black cat helping a town with unlucky things! I think I beat the game (Is there anything after catching the bugs?)