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(+3)

Any shot at adding a few furniture pieces such as braziers, curtains/drapes, or wolf/bearskin rugs? Statues would be nice, too. For worship or art.

Is there a way to make the game flag something in your house or on the floor as something else? Aka, a 'stone statue of Rosalyn' or if we are feeling spicy, a stripper pole. The npc's have often handed me odd objects, so I'm curious if things like that have that effect.  

Or the ability to build a bridge/extend your home on the water. 

Can one forge items/arms/armor, or create ammunition for the bow as a fletcher?   

...I wonder if there is any unique furniture in the dungeons you can lug over to your home. Hrm. 

Here's a silly question: if you connect your home to Rosalyn's will she use and explore the interior of your home, or just stick to her preset route?


The Fletcher thing makes me wish there was a way for the LLM to work with you attempting to bullshit things together. Like say you have sticks and Stone in your inventory, and you type something to yourself and the LLM would 'judge' if this action makes sense, and either allow it and give you arrows in exchange for your items, or deny it.

I've been goofing off with dialogue, but I love the idea of setting up a smith or stonework project in Silverpine. No smith? Become smith. Mash those monsters into a fine paste and then build stuff out of 'em Monster Hunter style, bwhahaha.

Go really wild and get comissioned to make stone statues of the serpent sisters for the bathhouse and such. 

Hm. Depending on how effective the  update is with regard to long term direction, maybe suggest to Mirel for a career change from Courier to blacksmith. That could be fun. 

I suspect you’re going to find this out first hand before most of us. A discord would be awesome for these discoveries to get stacked in an FAQ or a sorted collection of builders advice. 

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...Hm. Typically you can't access the narrative by yourself, which would be trying to fletch or forge impossible. But thinking on it, if I play around with the idea of convincing another character/NPC to work an anvil, then act as a team/ use the follow command... then maybe it could work. The downside is how the game and the character will quickly forget narrative beats I have in place/want to keep established, but still. 

I'd also have to swap away from Nemo (which typically feels better for dialog, for me). My rig can't handle the biggest mode, but 'new' one is pretty good for narrative stuff. 

And of course, it would probably just be quicker and easier to ask for goodies from a NPC instead of taking this long way around... but in terms of content and in the name of entertainment, it shall be done.

It could be a fun experiment! I'll mess around with the idea and report back later.

(+1)

There will be better long-term memory and OpenRouter support that lets you use large models like e.g. DeepSeek-V3 soon.

I think I will genuinely play this game until I have it as close to completely explored as I can get it, or until it has a major update, and then learn how to custom character the next playthrough and get it perfect.   One blind run. One legendary. Two thousand hours well spent v.v

I'm gonna be really curious if the other models will handle some of the repetition problems Nemo has better, like with the NPCs constantly asking the exact same question you've answered before.

The answers to those questions will hopefully be properly stored in memory now, which should prevent this.

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Awesome news! Will the requirements be around the same as Nemo/"New"? 

...I wonder what sillyness I can get up to with better long-term goodness...

Will export and import memories still be a thing? It really is quite handy to steer the convos in a desired direction, or clear up the random mention of being a him when that's clearly not the case. 

Well, OpenRouter is a marketplace for API models that run on a remote server, so there aren't any requirements at all.

It does cost money. I estimate about $0.4 for the equivalent of the 1,800 daily requests you get using the AI server, if you're using DeepSeek-V3.

The improved long-term memory will work with any model though.

I'm not great at tech, but I'm certainly curious to try it out, haha. Until then, I shall continue to hit reset on the webpage and eye that version number above in fond anticipation. 

How is the long-term memory improved? Or rather, is there something we as the player do to embolden process?

The AI will have a freeform scratchpad memory it can write to and read from. 

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I'll consider adding more furniture. 

Here's a silly question: if you connect your home to Rosalyn's will she use and explore the interior of your home, or just stick to her preset route?

Mirel uses things in your home if you have her move in, but other NPCs currently don't.

Ah, I see! It's a really cool feature, by the by! 

A question: what is the "range" on a character detecting nearby props or objects for interactions? One square away? Two?

I think it's max range is two, but it could also be three. It's about the same range an NPC can be from the player to rope them into a conversation, but you still need an NPC next to you to do so.

NPC's can overhear your conversations so that might also be the same range or larger. NPC's in the same room as other NPCs usually notice them and sometimes mention them if they aren't in the conversation. I'm not sure if that range is the same or different.

I saw there was a fox statue listed as furniture in the game files, when I was looking through them. I was wondering where that was, or if I had to haul it from a dungeon to have it at home?

I'd like to recommend adding some flowers. By that I mean making the two flower looking herbs place-able outside. Like planting a turnip only it gives you the item back. For decoration purposes.

Statues would be great. Build up a shrine or just end up styling a home. Same deal for flowers. 

Honestly, I'd like a way to color stone differently or at least mark a path/walkway beyond wood and stone. A path of flowers doesn't sound half bad either!