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A jam submission

PATHRALLAXView game page

Mouse maze in 3d with manipulation of perspective and movement across complex surfaces.
Submitted by mort-art (@mort_art_dev) — 23 hours, 26 minutes before the deadline
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PATHRALLAX's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#74.2674.267
Gameplay#523.9673.967
Overall#803.8443.844
Enjoyment#884.0334.033
Visuals#914.4004.400
Audio#4593.3003.300
Theme#8533.1003.100

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
Reach the end and you will be rewarded with b̸͆͒is̴̡̰̄̾c̶͐uits.

There are optional challenges. Complete them and you will receive even more b̸͆͒i̶s̴̡̰̄̾c̶̯͐̿̔́̑̈́uits.

Ŏ̷̡̗͈̃̾u̶͘r study is simple: how much can a human sǘ̸͓f̴̩̚f̵̧͗e̵̹͐r for bis̴̡̰̄̾c̶͐uits?

What code and assets did you not make from scratch during the jam (if any)?
- Biscuit 3d model by Quixel
- Concrete textures by Epic
VFX:
- sonniss.com
- freesound.org
- Jochi Sound
Fonts:
- Y2K Subterran Express fontby Kees Gajentaan
- Hand Writing font by Keegan M.
Powered by Unreal Engine 5

How many people worked on the game?
1

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Comments

Viewing comments 32 to 21 of 32 · Next page · Last page
Submitted(+1)

I think this is one of the best games I’ve encountered in this jam! The main game mechanic is amazing and really smart, the puzzles are great, and the game looks really good! Even the UI fits the art style of the game. Great job!

Submitted(+1)

Really cool escalation of the central mechanic.  Some of the puzzles have pretty big shortcuts if you're clever about it.  Feels more like a feature than a flaw, in my opinion.  B̶̤͌i̷̗͝s̴͇̆c̸̤̆ṳ̴̐i̵͍̔t̷̠̅ ̵̕ͅo̴̘͘b̸̐ͅt̷̫͊a̵̱͆í̴̻n̷̳̔e̷̻͝d̵̝̈.̶̰͠

Submitted (1 edit) (+1)

wow what an amazing game. I instantly got The Witness vibes out of it.
Took my a while to figure out what's going on (my brain when full parkour mode in beginning, thinking it was some kind crash course game), but after looking behind me I saw the first puzzle and in clicked with me (maybe add some kind of guide or directions for the first puzzle?).
The puzzle's themselves are really unique and interesting (my brain exploded when all the changing perspective stuff came out to play), but I really wish there was a sensitivity option, it was super fast on my pc, and it made the challenge way harder.
overall, one of the best games I have seen in this jam. bravo! I could totally see this being developed as a full game. 

p.s
great portal 2 easter egg :)

Submitted(+1)

Wow! The visuals and core idea are brilliant. The gameplay is quite simple but very addictive. Truly one of the best works of the jam!

Two small suggestions: mouse sensitivity settings and a slightly different dot movement sound. But overall — outstanding work!

Submitted(+1)

ok, wait... THAT'S SO GOOD!!! 
I really love every thing about this game, the level design, the unique mechanic, the audio, the overall visuals! Amazing, and you have to keep working on this game after the jam!!!

Such a shame  not enough people give a chance to downloadable games, i guess that's their loss~

Submitted(+1)

This is an amazing game, I'm surprised it's not more popular! First, the limits of my patience have been tested and broadly expanded, given how I didn't break anything. The visuals are beautiful and the audio is very ambient, which suits the game. The mechanisms are simple and reminiscent of a childhood game my cousins used to play, so I'm glad I got to experience a bit of that again. 

Submitted (1 edit) (+1)

THIS IS SOOOOO GOOD! If this were longer and more expanded, I would definitely buy it on Steam, no question asked. Not sure if this is the end, but I think I've got 509? This is a strange number. But regardless, I have a lot of fun. This felt like a love child by The Witness and Antichamber, it's so minimalist, yet the buzz wire game mechanics fit so well with the style. The game is quite polished too, with well-designed puzzles and small details such as the "buzz" sound and the burnt marks. Just perfect.

There are just a few nitpicks I could think of. The first one is that there is just no background sound in the game. I think you don't need some full-on music, but at least some ambient sound would do. I would also say the white puzzles are a bit harsh on the eye, and making them nearly invisible is just evil. As for some quality of life stuff, I think the game would benefit from some slow/precise movement mode. Something like a slow mouse moving mode when pressing shift or whatever. This wouldn't break the difficulty, but just ease the jittery of some mouse inputs.

Anyway, this is probably the best game I've played this jam. Well done!

Submitted(+1)

Whoa — puzzles?! My absolute favorite. I lost hours to this, restarting again and again like a masochist with a mission :D

It was tough, no lie, but something kept pulling me back. “Just one more try…” you know how it goes.

Visuals? 10/10. Gave me serious Portal vibes, but with your own delicious twist. Stylish, slick, and full of personality.

Honestly had a blast playing! Huge thanks for that dopamine rush of solving stuff!

Only real hiccup? At first, I wasn’t totally sure where to even start or which way to go to unlock the fun :D
But hey, ended up exploring every nook and cranny, and that turned into its own little adventure. Silver lining!

Submitted(+1)

Probably the best puzzle game I've played this jam so far. The level design is intuitive and the puzzles themselves are challenging but fun. There is just enough cheese potential to make the player feel smart for skipping levels using perspective tricks. There is very little I could suggest besides a smoother control and options to change mouse sensitivity. This is one of the few games I would wholeheartedly see a full release. Great work. 

Submitted(+1)

Full star rating, this is an amazing entry! The sound, graphics, gameplay - everything fits so perfectly together. It's clear that this isn't your first game! 🤩

Also, the puzzle ideas where quite fun and imaginative. I had a huge "ooooooh!" moment with this one. 


Submitted(+1)

Really interesting game! The mechanics are pretty unique and the puzzle design was super clever. I will say, the lack of mouse sensitivity really made the game a bit stressful/frustrating, but putting that aside, the design was very well done. Good job!

Submitted(+1)

ok this is great, although as others have said it really really really needs a mouse sensitivity setting. The counter says I got 188 biscuits, are there more? I did both the white puzzles, but nothing happened when I reached the end of the left one, is that a bug?

Developer (1 edit) (+1)

Thanks for playing! I checked it many times and it should work, but yes, unfortunately it's a bug. Anyway, you're the first person to find all the biscuits. Congratulations!

Viewing comments 32 to 21 of 32 · Next page · Last page