this is one of the endings. in this ending you choose to prove you care more about spinning then winning so you get a the ability to spin forever without winning
Tal DS
Creator of
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Hello there. I'm the developer of The Red Valve.
You might have heard about it, and if not, the best way to describe it, according to people who already played it and liked it, is "Stanleylike" because it reminds a lot of people of The Stanley Parable. So if that's the kind of game you like, then The Red Valve is probably for you as well!
Because I plan to polish it more and release it on Steam by the end of the year, every review I get here is a huge help in making the game better and gives me more confidence to keep working on it.
So if you have time and you are looking for games to try before the jam is over, I would greatly appreciate it if you gave it a try and wrote a review and rating!
Thank you, and i hope you enjoy it!
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4719186
This game deserves more attention! I love the visuals and the idea so much. I really did not expect this haha.
I struggled a bit with spinning the red valve with the mouse, but you can get used to it. It would be very nice if you had another way to spin it more accurately. But other than that, it's a truly great and unique experience.
This game is so well made! I can't believe it was created in just 7 days! The scale is so impressive, and everything feels so polished. The movement is fun and reactive, it has a lot of juice, great game feel, and it just feels so nostalgic to play. You really nailed the N64 feel. It's probably in the top 3 most impressive games I got to try in this jam, and I'm probably going to keep playing it even after this review.
Such a serious game, wow. I'm so happy I finally stopped clowning around and gave it a try.
The game feels really, really polished, and I'm amazed by the fact that so many people managed to sit together and create one experience that feels so good! I enjoyed every moment of it. The little story is cute, the minigames are great, and of course the visuals are amazing! You created something special, and I'm very happy I gave it a try!
(The only bug I encountered was that if you throw the files, like the hamsters for example, out of the computer screen bounds, sometimes you can't get them back and get stuck.)
Thank you so much! This means so much to me. I have already started to work on expanding this game beyond just this jam, and I hope to be able to make a version that will deserve a Steam release eventually. It's probably the project I'm most proud of to this day, all thanks to these amazing reviews.
This is the best Beyblade game I got to try so far in this jam! I love the visuals, the customizability, the abilities, and everything about this is pretty great. The only problem I encountered was in the menu. After you return to the menu from every game, the mouse cursor will not appear until you press one time on the screen. If you made your game with Blueprints, on your menu level you should probably call on begin play the "Show Mouse Cursor" and "Set Input Mode Game and UI" nodes. That should fix it and make the menu feel more responsive each time you enter it.
I don't have any complaints about this game. It's simple but very, very enjoyable. It feels polished and like a finished product. The art is great, the audio fits everything perfectly, and the gameplay loop is fun and addictive. You have done a really good job. Probably the best web game I tried in this jam so far.
Wow! This is one of the best games I got to try in this jam! The controls require skill and understanding, but it's not a bad thing. Slowly, I got more used to them and better at them, and they work very, very well. And the visual style is so good! The PS1 style is truly my favorite thing in games. I really enjoyed playing it. Thank you!
Finally! A real Beyblade game haha. I love it! The visuals are great, I love the 3D menu, and the battle arena is really amazing in terms of visual quality. It was just a bit hard to understand which Beyblade was mine if I lost track of it for a moment haha. But it's still great!
The only real problem I encountered was that the game crashed after 3 battles. I got a pop-up message on the screen saying "Fatal Error!". (If you want me to send you the crash log so you can try and see what might be the problem, you can send me a message on Discord. My user is @sora_vr.)
But other than that, it's probably one of the highest quality games I got to try here.
It makes me so happy to hear people are actually comparing my small game to stanly parable😭
My goal was to make something that will make people feel similar to what this kind of games made me feel. So seeing all those amazing reviews truly gets tears of joy into my eyes
And yes, the audio indeed needs to be improved. I also made all the game with headphones on so I didn't really check if the volume is good enough when people are using speakers or different headphones and all of that.
Thank you so so much!! Im so happy people are enjoying the dialogues, i was really worried people might not like it😭
and yes im taking inspiration from all this kind of games, like "the corridor", "there is no game", "the stanly parable", "the button" and more! There is also a lot of small references to other games. But yeah haha.
Thank you so much for the feedback!
I didn't have enough time to make a proper in game popup menu to quit. But you can also quit the game by just closing the window, the game has a saving system and if you reopen it you will start from the last room you was in, so you don't need to worry about losing progress. About the new game button, it does exist , but only when you finish the game🫠 so yeah haha. If you want to start again before finishing it you can go to %appdata% and find "spintowin_jam2026" or something like that, and then delete "slot1" from the save folder.
But I do plan to keep working on it when the jam is over! So all this stuff will be improved hopefully in the future.








