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illWill's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #3 | 3.667 | 3.667 |
| Creativity | #3 | 4.000 | 4.000 |
| Presentation | #6 | 3.333 | 3.333 |
| Overall | #7 | 3.361 | 3.361 |
| Story | #9 | 2.833 | 2.833 |
| Theme | #10 | 3.167 | 3.167 |
| Horror | #10 | 3.167 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement the Theme: House of Remembrance in your game?
It's a survival puzzle-ish game, so if you die you need to remember what happened so you can avoid it next time. I had more planned, but half the content got cut at the end.
Did you implement any of the Bonus Challenges, and if so, which ones?
Unfortunately no.
Does your game contain AI-generated assets?
No
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Comments
I really liked sound design. Oh, and if you really drew everything yourself, that's incredible! Regarding what you wrote about unrealized ideas and mechanics for your game. Oh, there are many things that can't be implemented right away, but maybe later for other games or for this one... the main thing is not to give up.
Thanks! Yeah I've been really trying to push myself to make something of this game, but I keep watching videos suggesting that what I am making just won't have very much success, and it makes try to start up new projects that ultimately don't go anywhere. So, I am fighting motivation and just what I want to do with this project. I guess at the end of the day I need to return to making games because it's fun, not because I want to become a millionaire. :3
A very interesting concept that I'd love to see fleshed out more! I'm curious to know the backstory as to why we're here and what's chasing us. I do hope you'll work on this more because it has a lot of potential and good atmosphere.
Thank you for your kind words! Me too, I would love to know what I am actually making. xD
That was my biggest issue before and after the jam. I had a simple, generic storyline, but it was never enough. I kept feeling that I needed more and more systems to deliver a story that just wasn't very good to start with. I am using this game, and all the others I am making for these jams, as a way of overcoming my weaknesses. Story design, level design, artwork, sound design... gosh there's still a lot I need to improve on, but I've upgraded a lot of these! I wish I had the level of level design you have! You're game's presentation is so beautiful! I did all the artwork for mine and I still didn't have enough to make interesting levels. Oh well, I'm just whining now. Thanks again for playing!
This had a really solid atmosphere and over all sound effects were also good. I like the concept of light puzzles and with some dark interesting lore I think this has a good potential.
Oh man, I really had tons of ideas for that! I wanted to have it so you could position the holy candles yourself and lure the monsters into your traps. I even wanted to make it so you could give the monsters food/blood to direct them away from areas you need to access. In fact, the book at the end was supposed to be a spellbook that you could regularly use to get powerful protections or advantages.
And the lore was going to be pretty dang dark. Stuff like abandonment and abuse along with traditions that were taken too far.
Ahhh... time makes fools of us all, though. <:3
But time can also create a focus on what is important in a project.
Either way I think you should definitely continue with this game. All that stuff you mentioned sounds fire. :D
You captured a lot of the "feedback" with interactions super well. It honestly felt like a high quality indie game you'd see on steam or something. The pops and crashed after interactions with the screen shakes, really really really well done.
Much shorter than I was anticipating, I'd flesh out more of the concept you're wanting to go for, if this is going to be a proof of concept or pitch for a full game. Maybe some kind of loop in the end, or something where you have to light candles that go out and forces you to run back and forth....idk...
either way what you have here is a nice little treat! Well Done!
Thank you so much! :D
Yeah boy I had SO much planned, and even made, but a lot of it got cut near the end of the jam cuz, well, I just couldn't jam any more in. <:3
I really wanted to make this a survival loop where each day you had to fulfill some tasks without losing all your blood, but I only really started having the systems for that near the end of the game.
You really think my game looks like a high quality pixel art game?? Man, this is only the second game I've practiced pixel art in and I'm still a super noob. I know I have to fix three major things about my style: angle, lighting, and resolution. I'm kind of all over the place with it, and still have to use references for almost everything. Still, it's nice to hear that you enjoyed the style. :3
Thanks again for the glowing review! I thought your game was super well done too!