You captured a lot of the "feedback" with interactions super well. It honestly felt like a high quality indie game you'd see on steam or something. The pops and crashed after interactions with the screen shakes, really really really well done.
Much shorter than I was anticipating, I'd flesh out more of the concept you're wanting to go for, if this is going to be a proof of concept or pitch for a full game. Maybe some kind of loop in the end, or something where you have to light candles that go out and forces you to run back and forth....idk...
either way what you have here is a nice little treat! Well Done!
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Thank you so much! :D
Yeah boy I had SO much planned, and even made, but a lot of it got cut near the end of the jam cuz, well, I just couldn't jam any more in. <:3
I really wanted to make this a survival loop where each day you had to fulfill some tasks without losing all your blood, but I only really started having the systems for that near the end of the game.
You really think my game looks like a high quality pixel art game?? Man, this is only the second game I've practiced pixel art in and I'm still a super noob. I know I have to fix three major things about my style: angle, lighting, and resolution. I'm kind of all over the place with it, and still have to use references for almost everything. Still, it's nice to hear that you enjoyed the style. :3
Thanks again for the glowing review! I thought your game was super well done too!