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HoboBoss

90
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A member registered May 14, 2025 · View creator page →

Creator of

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The art style is really cute.

True ASMR experience.

Thank you :)

That is odd. This didn't happend to me. I guess I still don't know how to make web build that works as it should. :D

This is somehow both satisfying and disturbing. I feel like biting down on these metal balls hurt my soul. Really creative concept. I would just make the mouse cursor more visible.

It is a clever idea but I kinda failed at figuring out the color/direction system. But the concept and the art style is really cool.

I always love a good graplehook mechanic and separate level events were fun twist. Only criticism I would have is that cursor teleporting to its actual position when unhooking is a bit disorienting. I would personally make the cursor follow its actual position all the time and not make it freeze in place. But other than that it was great.

I love the lore here. :D

This was nice. Somehow I can see a speedrunning potential here.

I don't know i just did one of my funny voices. :D Anyways, I am glad you liked it.

Nah, the frame rate drops are simulated inside the code.

Ok the art looks super cool and when it comes to gameplay it actually made me lose track of time the fishing mechanic was really enjoyable.

Atmosphere is amazing and the art is beautiful. The story was also great and creepy. The fishing mechanic was cool but the fish movement was sometimes maybe too random and erratic for me. Also since the sanity depletes all the time a pause button would be nice (or if it is there I didn't notice). But overall I really enjoyed this

This was really cool. I really enjoyed the haggling mechanic. Also I loved the character walking animations. They looked sort goofy in a good way. The story was properly creepy too and the chase scene at the end was a cool.

Thank you :)

Thank you :)

Yes XD

Thank you. I am glad you like it :)

Thank you. Yea previously I wanted to do something more cozy, but then the idea kind of... shifted. :D

Thank you. I have actually heard about Arctic Eggs before, but I only remembered the concept and visuals but not the name. So maybe I should go check it out since I ran in to it again. :D

Ok that is a clever spin on the theme. I love this concept and both designs look really cool. I miss the old tamagotchis. The new ones I came across just live forever and can't die. That maybe sounds a bit morbid but what is a game that you can't lose. Anyways really cool model keep up the good work. :)

I love the low poly style here. Not sure if it was intentional but it also gives me slight feeling of uncertainty. Like is this angel friendly is it mad does it come in peace or not. Either way I really like this, it looks dope. :)

The presentation with the rotating scene is amazing, but I also love the design of this character.
It gives of half cute half menacing feallings. Really good work. :)

To be honest I am a sucker for a violet side of the spectrum. I use it a lot myself when I am doing space themed or just out of reality stuff for example.

Really nice work with this one. :)

I think the chaotic twist on the christmas theme is great. Really nice work. :)

This is cute. I love the style you went with. :)

It is a nice idea. However you should probably avoid "Add Shader" and "Mix Shader" nodes unless it is necessary. They can really hinder the performance if overused.  It is better to work with "Mix Color", "Color ramp" for more control over procedural textures and "Principed BSDF"

Yeah I am also fond of friendly or neutral monsters. Hopefully I will get to implement them in to a story of some kind in the future (specifically these two). :)

Thank you :)

(1 edit)

Thank you, I was actually thinking of these characters for a game or short film. Not necessarily as villains tho. :D

This looks super cool. Love the amount of detail on the buildings even tho they are not the main focus in the piece.

Thank you. And hey, I say go for it if you want to :D

Hey, thank you, Yeah at first I didn't think puting oc character info on itch.io page would be of much value but I am glad that I did it. :D

Thank you :)

Eyyyy, so I am not the only one who thinks that.

Aww that is cute. And clever.

Thank you. I am glad you like it.

I see. Yeah, it isn't an easter egg. It was definitely meant for the players to pick up and use as a mechanic. :D I will make it so that players pick up the device even if they go around it. Thank you for your feedback. :)

But time can also create a focus on what is important in a project.

Either way I think you should definitely continue with this game. All that stuff you mentioned sounds fire. :D

Ah, I see. Well I think that I can still take away something from your experience. Specifically I definitely should have prevented the player from clicking the button while the message is still visible. :D 

So yeah thank you for replying and for further feedback. :)