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Hey thank you for playing. I am glad you liked it. Also since you mentioned the lack of interaction,  did you picked up the device that is at the end of the first level or did you missed it?

I am asking because I know that I had trouble making something obvious to the player when it comes to introductions of mechanics in the past. And the comment about lack of interaction made me thinking if I made same kind of mistake again, this time regarding the device that you can pick up in the first room.

(+1)

I must have missed the device at the end of the first level. 
I think I was more focused on the ceiling tiles and stuff. Maybe make it flash or flicker? Or lock the player from proceeding, unless its supposed to be more of an easter egg and reward curious players

I see. Yeah, it isn't an easter egg. It was definitely meant for the players to pick up and use as a mechanic. :D I will make it so that players pick up the device even if they go around it. Thank you for your feedback. :)