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blue koi

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A member registered Jul 26, 2020 · View creator page →

Creator of

Recent community posts

I really liked sound design. Oh, and if you really drew everything yourself, that's incredible! Regarding what you wrote about unrealized ideas and mechanics for your game. Oh, there are many things that can't be implemented right away, but maybe later for other games or for this one... the main thing is not to give up.

Thanks for the encouraging words. Maybe I should improve this game. "I think it would have been more impactful if it only turned on during intense moments." - oh,interesting idea! "The fallen debris is basically going to hit the player eventually even if you dodge it the first time, so that was a little frustrating." - The original idea was that the player would sense danger (there was no way to dodge), and then by dragging the statues, he would be able to dodge. But... the game became shorter due to deadlines, and this wasn't implemented.

Thank you for your praise. When you make games alone, it's easy to lose motivation. But at moments like these, inspiration returns! "I jumped off the balcony and the fall damage made it so I couldn't make anything out. " => Where should the line be drawn between game being connected to reality and still being an interesting game? Sometimes ask yourself these questions... I'll really think about how to better work out the mechanics of health loss in combination with the blurred camera..

Oh, I'm so glad! The door maze was reworked many times, hardest favorite part!

Thanks for your walkthrough!

Okay, you're lucky entity got stuck! Thanks for gameplay! need to rework environment in future

Thanks for your feedback! I'm glad that I was able to achieve what I had in mind for game, and that I was able to convey mood to players!

Thanks for playing and recording the gameplay! I'm sorry you had to endure these lags...

Anyway, I'm glad you liked my game! That feeling when I almost saw between the lines comparison of my almost-AAA game with cyberpunk.

I watched your video and checked your computer's characteristics. As far as I know about game development, I can say that the problem is not in your computer configuration. It's about game optimization, of course! And there is no optimization as such (suddenly! lol). If you're interested, I think the clouds are to blame. Clouds contain a lot of polygons, and since their number changes from level to level, that's probably why fps changes.

Oh, thanks for appreciating soundtrack. I changed track for each level separately.

Thank you for attention!

Don't worry and good luck with future game development.

I wondered why it could make me feel sick and found the following possible reasons: frames per second, field of view (especially if you sit close to the screen), mouse sensitivity, brightness. There are many parameters, but I think it's the mouse sensitivity, but maybe these are my local problems. For this, it is important to make game settings, but it’s not for me to advise you to make advanced settings (after all, I don't do the settings either). Thanks for music and game!

It would be cooler if the Mothman started chasing the player after player collected a certain number of moths, and you would have to constantly hide in cover so that Mothman would stop chasing player. 
P.S. The number of toilets in the park is pleasing!

While I was looking for that last piece of wood, I got seasick. Overall, I liked it. I would like to know what kind of melody plays in this level about searching for wood, bananas, etc..

Nice!

Was frame rate 30? If yes, then everything is fine.

Thanks for playing!

Thanks for feedback!

Gracias

Thank you!

¡Gracias por la fantástica jugabilidad!

Incredibly cute gameplay, thanks for playing and for the review (and for the voice-over :D).

This is called photorealistic graphics... it's even cooler than the high-poly. :D

I'm glad you enjoyed the game. Thanks for your attention!

When I made the music and sound, I actually had some doubts, but I thought that the player sets the music volume in the menu, then the hall music in the game is quiet and the creepy music is loud. And yes, there needs to be more interactivity when making coffee... Thanks for your comments and for playing game :)

The right decision)  shouldn't work in places like this. Thank you for your attention to the game!

Thank you for playing game! Maybe next year I'll return to the project and expand it.

Thanks for the praise :)

To put it one way, this is a metaphor of speech for substandard working conditions. To put it another way, it is completely absurd, yeah! Thank you for the gameplay!

Thank you for playing game!

Thank you for playing game!

Oh, this is an incredible walkthrough. You are so cool at voicing characters and other things. I really liked it, it just inspires me to continue making games. Thank you for playing the game! P.S. A very sad mistake at the end of the ending video... I will continue to improve my skills in the unreal engine...

Thank you, I will continue to improve!

Great, if there is live record, I will watch it!

And here again! Hopefully there's no problem following the jam rule now. The game is only for this jam!

Did you leave the gas station and go to the toilet entrance on the left, with a sign and an arrow? If yes, have your inventory and tasks been updated? If they have, then everything should be working correctly.

Thank you for playing my game, and thx supported me with your comment, it’s very nice and important.

I liked that my game makes some impression. Strictly speaking, on the “Overview” page for jam I did not find a ban on games which it submitted to multiple jams. I apologize if I caused any inconvenience.