I really liked sound design. Oh, and if you really drew everything yourself, that's incredible! Regarding what you wrote about unrealized ideas and mechanics for your game. Oh, there are many things that can't be implemented right away, but maybe later for other games or for this one... the main thing is not to give up.
blue koi
Creator of
Recent community posts
Thanks for the encouraging words. Maybe I should improve this game. "I think it would have been more impactful if it only turned on during intense moments." - oh,interesting idea! "The fallen debris is basically going to hit the player eventually even if you dodge it the first time, so that was a little frustrating." - The original idea was that the player would sense danger (there was no way to dodge), and then by dragging the statues, he would be able to dodge. But... the game became shorter due to deadlines, and this wasn't implemented.
Thank you for your praise. When you make games alone, it's easy to lose motivation. But at moments like these, inspiration returns! "I jumped off the balcony and the fall damage made it so I couldn't make anything out. " => Where should the line be drawn between game being connected to reality and still being an interesting game? Sometimes ask yourself these questions... I'll really think about how to better work out the mechanics of health loss in combination with the blurred camera..
I watched your video and checked your computer's characteristics. As far as I know about game development, I can say that the problem is not in your computer configuration. It's about game optimization, of course! And there is no optimization as such (suddenly! lol). If you're interested, I think the clouds are to blame. Clouds contain a lot of polygons, and since their number changes from level to level, that's probably why fps changes.
I wondered why it could make me feel sick and found the following possible reasons: frames per second, field of view (especially if you sit close to the screen), mouse sensitivity, brightness. There are many parameters, but I think it's the mouse sensitivity, but maybe these are my local problems. For this, it is important to make game settings, but it’s not for me to advise you to make advanced settings (after all, I don't do the settings either). Thanks for music and game!
When I made the music and sound, I actually had some doubts, but I thought that the player sets the music volume in the menu, then the hall music in the game is quiet and the creepy music is loud. And yes, there needs to be more interactivity when making coffee... Thanks for your comments and for playing game :)
Oh, this is an incredible walkthrough. You are so cool at voicing characters and other things. I really liked it, it just inspires me to continue making games. Thank you for playing the game! P.S. A very sad mistake at the end of the ending video... I will continue to improve my skills in the unreal engine...









