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Thank you for your praise. When you make games alone, it's easy to lose motivation. But at moments like these, inspiration returns! "I jumped off the balcony and the fall damage made it so I couldn't make anything out. " => Where should the line be drawn between game being connected to reality and still being an interesting game? Sometimes ask yourself these questions... I'll really think about how to better work out the mechanics of health loss in combination with the blurred camera..