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I think one of the few notes I have is, I'd remove the blurry vision when your health drops below a certain point. Or make it a timed event where it happens when damage is receive, and maybe the lower your health is the longer that event happens. But just running around trying to find things while your screen is super blurry is difficult. I jumped off the balcony and the fall damage made it so I couldn't make anything out. 

But, you have a fully crafted game here. I have no notes, it was set up well, had options, credits, start to finish. You set up atmosphere, interactions, and everything else that's needed. 

This was awesome, well done!

Thank you for your praise. When you make games alone, it's easy to lose motivation. But at moments like these, inspiration returns! "I jumped off the balcony and the fall damage made it so I couldn't make anything out. " => Where should the line be drawn between game being connected to reality and still being an interesting game? Sometimes ask yourself these questions... I'll really think about how to better work out the mechanics of health loss in combination with the blurred camera..