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Thanks for the encouraging words. Maybe I should improve this game. "I think it would have been more impactful if it only turned on during intense moments." - oh,interesting idea! "The fallen debris is basically going to hit the player eventually even if you dodge it the first time, so that was a little frustrating." - The original idea was that the player would sense danger (there was no way to dodge), and then by dragging the statues, he would be able to dodge. But... the game became shorter due to deadlines, and this wasn't implemented.

(+1)

You can drag the statue?? xD

Totally missed that. But I definitely think you have something uniquely scary here! I know it's coming up fast, but maybe releasing something on Steam during the month of October could get you some sales! Either way, great work!