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Very spooky! The visual effects, sound effects, lighting, and choice of venue definitely all come together to deliever a chilling experience. I will say that the effect that the screen filter effects were a bit much especially when they are on all the time. I kept being very confused as to what was happening and felt my eyes were starting to strain after looking at it for too long. I think it would have been more impactful if it only turned on during intense moments. I was also very confused as to what was attacking me, and couldn't find a decent way of dealing with them without backing away, which I feel didn't help much. The fallen debris is basically going to hit the player eventually even if you dodge it the first time, so that was a little frustrating. Lastly, I ended up giving up on finding the treasure because explored the house several times, fell off the roof every time I went on it, and couldn't find the next event.

Despite my critisms, this game has a ton of potential and reminded me of old-school Resident Evil style games. Corn fields are always spooky at night, and the visual effects definitely were a powerful effect for inducing uneasiness. It's got a lot going for it! Keep up the great work!

Thanks for the encouraging words. Maybe I should improve this game. "I think it would have been more impactful if it only turned on during intense moments." - oh,interesting idea! "The fallen debris is basically going to hit the player eventually even if you dodge it the first time, so that was a little frustrating." - The original idea was that the player would sense danger (there was no way to dodge), and then by dragging the statues, he would be able to dodge. But... the game became shorter due to deadlines, and this wasn't implemented.

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You can drag the statue?? xD

Totally missed that. But I definitely think you have something uniquely scary here! I know it's coming up fast, but maybe releasing something on Steam during the month of October could get you some sales! Either way, great work!