This was very nice. I found myself playing this for a while and the way audio got progressively faster was amazing. I just hoped there was a way to toggle off the flashlight to preserve battery whenever I was still near the surface. Great job, fun game!
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CAVEDIVER's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #4 | 4.357 | 4.357 |
| Theme | #158 | 3.857 | 3.857 |
| Overall | #176 | 3.702 | 3.702 |
| Gameplay | #203 | 3.643 | 3.643 |
| Innovation | #279 | 3.500 | 3.500 |
| Enjoyment | #467 | 3.500 | 3.500 |
| Visuals | #807 | 3.357 | 3.357 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Every time you dive you have a limited amount of oxygen and flashlight battery, as you explore you have to constantly weigh up whether to keep looking for treasure and risk getting lost in the dark, or to return with what you've found.
What code and assets did you not make from scratch during the jam (if any)?
Splash sfx and fonts
How many people worked on the game?3






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