Yeah that seems very innovative and also a lot of work to do those animations. Thanks for explaining how the signs work regarding homonym and non-homonyn signs. Really curious to see where this is going. What engine are you using to create the game?
Regarding the Kickstarter, I will admit I am not the Kickstarte public, I’ve never backed a game in there but I like to see the ones that are in development there haha. But with that interest I’ve also spent some time looking at campaigns and even follow the sub r/Kickstarter. And I’m not sure if you mind me sharing this opinion, but I think, I’m afraid your project isn’t going to thrive this time by the rate it is having.
I feel people prefer to invest in games when they already have a demo to try it, when the game has a decently fleshed out gameplay and story, and most of all the project already needs a lot of followers and community before launching the campaign because most people are coming from that community and interest you builded before (because people don’t just buy a game the first time they see it, they need to be enamoured first). And for example maybe only 10% of the people who wishlist you will back the project, probably 20% at most, so a lot of people don’t even launch the campaign before making sure they have enough wishlists to calculate that it will reach its goal. And I don’t know if you did that but if you did then it’s something else that’s not clicking.
I found this article just today on reddit, even shared with the team of the hobby game I’m working on right now. I thought this would also be a good read for you so if you don’t mind I’ll share it. It’s about the several stages of marketing a game and it has several chapters. I really like the funnel analogy and the advice it gives there (from the moment someone meets the game for the first time to actually wanting it and downloading it and advocating for it) https://docs.google.com/document/d/1JR8fsg6Tt_cvGHtcqb0rtdU84bbzNq7vYL_knvGCFJg/edit?tab=t.0
I could give even more feedback but I think I’ve talked enough and I’m not even a marketer nor a Kickstarter specialist! It’s easy to talk, harder to do. But I do think the project is interesting and innovative and deserves a bit more polishing and you could get more support if you can build a community and start getting feedback from them and building that relationship. And maybe you can build a new campaign later on as this keeps getting more fleshed out.
Best,
Patrícia