Hello Patricia, thank you for a very nice message.
That's awesome that you work as accessibility consultant. You also have a great profile and games. I'll check them out soon.
Oh, I have never heard of Forza, and I checked it recently, and it seems like sign language interpretations of that was being said in the game as if they are two parts of the game. I also discovered some sign language was used in very few games published here on itch.io, so I will explore them someday. Yet I have not found any retro adventure game with sign language animations in form of pixelart like mine.
I believe that most of my game's sign language will be perceptible for ASL speakers if the signs are unique (non-homonym signs). When homonym signs are used, then we must depend on hand alphabet spellings, face expressions, and in some cases lip and mouth movements. That's what I want to experiment pixelart on sign language animations in my game. So far I've tested, they are understandable.
The main character is deaf, and some few characters in the game are also deaf.
The game is under development and I'm hoping to get sufficient funds on Kickstarter to finish and launch by December 2026. Sign language animations in pixelart is the most costly part of this game development. Currently, I'm working on making a mini-demo of this game, so you will be able to try someday ^_^
If you wish to support this idea, I would be very grateful for your contribution to my Kickstarter campaign.
Thank you for wishing me good luck!