Oh, thank you for the kind words! You know, you never know if feedback will be well taken or not and I don’t mean to sound like some know-it-all, haha. You are also really kind.
I was asking about the engine because some engines allow for screen reader compatibility - I don’t think that’s the case here though there seems to be the option for text-to-speech options. I always wonder this because I think Point and Click games are the medium of excellence for blind accessibility, given everything has text labels, usually ‘talking out loud’ descriptions and thoughts, usually voice acted. All it needs is connecting text that isn’t read out loud to a screen reader or text to speech option and making it also keyboard accessible. There isn’t a lot of decision-making for giving it accessibility on that end.
- You asked what game I’m developing right now. It’s a combat RPG called Deadvale. It’s being a mouthful I’ll say. I’ll share the link. I joined the team when the demo was already out, with the task of making an UX review focused on accessibility. With some of the mechanics we have (and time investment for just a hobby project) I’m not sure we’ll be able to make it blind accessible, but we’re going to try. So far we’re on a good track to make it more accessible for people who use voice controls, and some visual accessibility is also on the works like bigger font options. It’s called Deadvale: https://store.steampowered.com/app/3504850/Deadvale/
You can take a look if you want, and if it’s your kind of thing, we’d love if you’d want to try it and give your feedback. All feedback is good feedback, we’re trying to grow. If you want you can reach out to me on Discord, you can join our server here and I can meet you there: https://discord.gg/d4zPDshBjD
On marketing not being your strongest suit, I think it’s a bit a matter of patience (which I also lack haha) and applying these guidelines. Finding the communities, finding other devs that make adventure games. Looking at other point and click campaigns and see what they did. I gave you a shoutout in the facebook group for adventure games that I follow. There are a lot of point and click fans on facebook believe it or not. I had 10 likes since I posted it yesterday. I hope the next campaign goes better.
I think it’s good you’re focused on the demo now but don’t underestimate sharing progress videos and images in the communities and social media. That helps build a community of interested followers, at least, from what I hear.