It's not a big deal, man, good games deserve good words, and their devs too! I wasn't a fan of gamepads either, until my deteriorating health made me one. Hell, I was making fun of people who use them even, being hardcore PC gamer my whole life. Now I play almost exclusively with gamepad, usually while laying down in my VR headset, streaming my desktop onto a gigantic simulated screen floating in virtual space, and I can confidently say that this is the best way I've ever experienced PC gaming. Modern gamepads and mapping systems like steam input are very versatile, and gyro aiming now has near-mouse accuracy. What a time to be alive =)
It would be really helpful to have some additional info about which kind of protocol your game uses to recognise gamepads, but if you just used a ready-to-go template from somewhere and you don't have a clue - don't sweat it, I have some workarounds in mind, like adding your game to steam ecosystem locally and using steam input - this way I'll even be able to remap everything like I always do =)