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Walter The Jester

7
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A member registered Aug 20, 2025

Recent community posts

(1 edit)

You don't have to be sorry for anything, man, triple A titles like Doom: The Dark Ages are the real pain in the ass to setup a gamepad in, this little adventure of mine was NOTHING, believe me. As I expected, DSX did the trick - now I'm seeing correct prompts for everything and can actually control the character. I made it to level 3 and then immediately got lost XD I've been to some nice vast open spaces with some thick cables laying around, periodically seen a small building or a structure, traveled a vast sea of yellow haze of some kind, and now I have no idea where to go. I only met one enemy, some minor arachnoid. Can you please point me in the right direction - where do I go from a start of the third level? Also, I ran out of shotgun ammo in the middle of level two and haven't found any since. Do I have to purchase it or something?

I have to say, your game has an insane amount of depth for a hobbie game - character screen, level up system, gun upgrades, different types of armor, various skills, interactive npcs - I didn't expect any of it! You must be a very loving dad. That's exactly what I would want from my game as a kid. I would also want it to have gore, but that's just me and my weird family of Doom and Quake enjoyers (a habit that starts at a very young age, I played Doom as soon as my dad managed to put his hands on the floppy, I was like 5yo at the time)

Oh, and one more thing. Is there any way to disable motion blur, maybe a console command or something? I didn't find it in the options.

Dude, I got it loud and clear - you're non-developer, who just made a game for his kids in spare time as a hobby. My expectations won't spill out of that ballpark, don't worry about that.

I successfully added your game in my Steam ecosystem locally, but when I tried to map my own controls on gamepad through Steam Input, something really weird happened - the game partially tried to recognize my Sony DualSense as an Xbox controller for some reason. So it mixed my bindings with what was originally intended, but not for every button, only for some of them, so some buttons triggered double inputs at once XD It was a mess, but very funny, like I was playing slapstick comedy featuring Leslie Nielsen trying to fight various infected creatures. However, when I turned Steam Input off, it didn't recognize that my gamepad was connected.

I think I know a potential solution for this, it will require a third-party software called DSX and slightly more time. This software tricks your PC into thinking that your gamepad is a different kind of gamepad, including translation of Sony inputs into Xbox inputs. I'll try it next time and will report how it went.

I kinda have a feedback on the game itself, but I want to play it more to really have something of value to say, and it requires getting controls out of the way first.

Thank you, that's very helpful info! My DualSense is basically a PS gamepad, so I'll try workarounds right off the bat! This saved me a lot of time!

Doesn't recognize at all, like it's not even there. I'm connecting via Bluetooth though, when I'll get home I'll try vired connection. I doubt it will fix the issue, but it's worth a shot

It's not a big deal, man, good games deserve good words, and their devs too! I wasn't a fan of gamepads either, until my deteriorating health made me one. Hell, I was making fun of people who use them even, being hardcore PC gamer my whole life. Now I play almost exclusively with gamepad, usually while laying down in my VR headset, streaming my desktop onto a gigantic simulated screen floating in virtual space, and I can confidently say that this is the best way I've ever experienced PC gaming. Modern gamepads and mapping systems like steam input are very versatile, and gyro aiming now has near-mouse accuracy.  What a time to be alive =) 

It would be really helpful to have some additional info about which kind of protocol your game uses to recognise gamepads, but if you just used a ready-to-go template from somewhere and you don't have a clue - don't sweat it, I have some workarounds in mind, like adding your game to steam ecosystem locally and using steam input - this way I'll even be able to remap everything like I always do =)

I always connect gamepad before launching the game. Don't sweat it, even AAA games are extremely weird with gamepad support on PC, so I'm used to it taking time to figure out.

Which ones do you have? Are they Xinput or Direct input? Do you connect via Bluetooth, hyperspeed or vire? Is Steam running when you connect?

Tried your top-down shooter and it's bussin! I didn't expect such levels of coolness radiating onto me from screen! It reminded me of times when games were made for a purpose of having  fun, and could combine cheesy b-movie vibes storyvise with looking good and taking themselves seriously, like original Doom games did.

However, I didn't manage to get the gamepad working with it. I have Sony DualSense, any suggestions on how can I get it to work with your game? I'm kinda impaired physically with my right hand, can't play shooters with mouse for longer than 20 minutes or so.

Also, it would be very nice to have an option for rebinding controls (including gamepad controls would be HEAVENLY BEAUTIFUL), as well as relative sound volume levels, and maybe size and position of HUD. I guess you figured by now, I'm a big customisation guy.

Overall it's a great project, looks fantastic, runs buttery smooth, plays great. My craving for top-down shooters is satisfied. If I'll manage to get my gamepad working with it - maybe I'll do a review. I'm usually doing reviews of indie VR games, but this looks like it might be worth a vid.