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Tried your top-down shooter and it's bussin! I didn't expect such levels of coolness radiating onto me from screen! It reminded me of times when games were made for a purpose of having  fun, and could combine cheesy b-movie vibes storyvise with looking good and taking themselves seriously, like original Doom games did.

However, I didn't manage to get the gamepad working with it. I have Sony DualSense, any suggestions on how can I get it to work with your game? I'm kinda impaired physically with my right hand, can't play shooters with mouse for longer than 20 minutes or so.

Also, it would be very nice to have an option for rebinding controls (including gamepad controls would be HEAVENLY BEAUTIFUL), as well as relative sound volume levels, and maybe size and position of HUD. I guess you figured by now, I'm a big customisation guy.

Overall it's a great project, looks fantastic, runs buttery smooth, plays great. My craving for top-down shooters is satisfied. If I'll manage to get my gamepad working with it - maybe I'll do a review. I'm usually doing reviews of indie VR games, but this looks like it might be worth a vid.

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Well thats a very very nice comment. I am not sure why the gamepad is not working. I have 3 different ones and all of them work. Try to connect it before running the game. I used a template (defender) for this game and at the time it wasn't possible to remap the keys. It is though a good idea. The second episode will be point n click, so for the moment will not spend more time on the first one. Waiting your review! Thanks a lot!

I always connect gamepad before launching the game. Don't sweat it, even AAA games are extremely weird with gamepad support on PC, so I'm used to it taking time to figure out.

Which ones do you have? Are they Xinput or Direct input? Do you connect via Bluetooth, hyperspeed or vire? Is Steam running when you connect?

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Oh I see. I have an old one which I have to use with x360ce, logitech rumble or something and it has its own hub. Then I also have 2 others that are supposed to be used with PC & PS and they only work with cable (at least I managed to use them only with cable). I am not really an expert on these things and I don't like using gamepads. My kids though, don't agree with me... LOL. Initially, the game was made for my kids, which is why I had to remove blood from everywhere. Steam is not running when I connect. Again, really thanks for your good words. I believe it is the first time someone told me things like you did...

It's not a big deal, man, good games deserve good words, and their devs too! I wasn't a fan of gamepads either, until my deteriorating health made me one. Hell, I was making fun of people who use them even, being hardcore PC gamer my whole life. Now I play almost exclusively with gamepad, usually while laying down in my VR headset, streaming my desktop onto a gigantic simulated screen floating in virtual space, and I can confidently say that this is the best way I've ever experienced PC gaming. Modern gamepads and mapping systems like steam input are very versatile, and gyro aiming now has near-mouse accuracy.  What a time to be alive =) 

It would be really helpful to have some additional info about which kind of protocol your game uses to recognise gamepads, but if you just used a ready-to-go template from somewhere and you don't have a clue - don't sweat it, I have some workarounds in mind, like adding your game to steam ecosystem locally and using steam input - this way I'll even be able to remap everything like I always do =)

Ok, this is astonishing. I am using Unreal Engine. So if you ever configured your controllers successfully for Unreal Engine games, then I guess something similar would work for mine, too.

Can you give me more info? Is it that it doesn't recognize the controllers at all, or are they working strangely?

I will try to make a test this afternoon after work. Maybe I will find something.

Doesn't recognize at all, like it's not even there. I'm connecting via Bluetooth though, when I'll get home I'll try vired connection. I doubt it will fix the issue, but it's worth a shot

Ok, interesting. Let me know... I got an official reply from the tmeplate maker (though it has to do with unreal engine): "it should be XBox Controller, some old controllers and ps controllers won't work".

Thank you, that's very helpful info! My DualSense is basically a PS gamepad, so I'll try workarounds right off the bat! This saved me a lot of time!

Oh, nice to hear. Waiting to hear what happened and if you have enjoyed... By the way, I am not a developer and I made the game alone, so don't keep your expectations very high.