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DokiSurvivors's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #172 | 2.110 | 3.200 |
| Gameplay | #174 | 1.912 | 2.900 |
| Overall | #202 | 1.820 | 2.760 |
| Ambience | #202 | 1.648 | 2.500 |
| References / Humor | #207 | 1.517 | 2.300 |
| Creativity | #208 | 1.912 | 2.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit into the theme?
Every enemy explodes on death and that ability can get upgraded to a dangerous amount of explosions.
Showcase / Streaming Opt-In
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Comments
Would have loved some sort of pause or a way to escape full screen a little easier, but I get the vision and the gameplay was really solid!
Very nice, it also reminded me quite a bit of HoloCure, but Doki themed! The chain reactions were very nice, I found myself trying to corral enemies together just to use it.
Really like it! Plays really nicely. The beginning is a bit slow, but it ramps up really nicely. Quite enjoyable playing it!
The Dokiboard item is too similar to the Dragoon enemy so sometimes it's hard to tell which is which.
I also crashed at the level 40 mark. My EXP all of a sudden jumped up exponentially, and some levels showed tons of HP heals going out of the screen.
Tried it again after the .pck file issue was fixed, game started freezing at the 4 minute mark, and outright crashed after I jumped from lvl 20~ to lvl 40 at the 5 minute mark (screenshot below)
I've had issues with this bug before but I thought I fixed it, I'll try to have a fix for it after the jam ends to the game is still playable
Did the game happen to freeze or lag after killing an enemy before your level jumped?
The lag spikes seem to be randomly happen after a certain point, I can't say for sure; but the EXP sfx kept playing when the lag happened; so I assume a tomato-exp-orb is related somehow?
I'm pretty sure it's that the enemy explosion on death is "killing" the same enemy multiple times and dropping exp for all those kills even though it should only happen once. I'll try to have a fix for it
back again, could finally play it
Must say the chain reaction kills are really satisfying to use, the weapons themselves are ok in general. My only nitpick about this is that Dokiboard has a pretty similar sprite to the 2nd enemy Dragoon which can get confusing at points.
Another weird thing i had is that the game just plain froze at around the 4:40 min mark? Had to close it entirely.
Also just wondering, did you make the music? It's kinda chill
quick update: it has the pck now so it works thanks
hi, apparently it doesn't let me run the game. from what i see the executable comes with the .pak already included, but when i open the game it still asks for the .pck, throwing the next error
yeah, I think the Developers forgot to include the .pck file
Damn, it ran fine with just the EXE on my PC. Do you happen to know if reuploading the file is allowed in the jam or not? I'm going to reupload anyways because it doesn't work
Reuploading to fix game breaking issues without modifying the gameplay is fine in the rules, as long as no major things are changed in the game itself, but just to be sure; just ask for Approval in the Jam's Discord sever's "tickets" channel!
The .pck file is now included, so it should run as intended. Please let me know if it doesn't work
I'm seeing the same thing, this submission is incomplete