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A jam submission

Doki's Perfectly Executed HeistView game page

Dokibird Gamejam 2025
Submitted by Kabitu — 16 hours, 49 minutes before the deadline
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Doki's Perfectly Executed Heist's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1312.5283.500
Gameplay#1382.4683.417
Ambience#1492.4083.333
Overall#1512.4323.367
References / Humor#1552.1673.000
Creativity#1612.5883.583

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit into the theme?
Doki and her Dragoons stealing treasure

Showcase / Streaming Opt-In

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Comments

Submitted (1 edit)

A fun puzzle game! The tutorial was basic, with it being text, but it still is helpful. I liked the mechanic of everything moving at once. The different tiles lent some fun puzzle mechanics too, especially the ones that change direction after one unit goes onto it. Though I did thought the "QE Spin" meant the camera angle and not the tiles at first.

I like the cute 3D assets. Adds quite some charm to the game.

I think I got lucky and was able to pass the robot security guy one time by just using my Dragoons as fodder XD. I did get stuck on the laser part, and despite reading the tool tip,  I didn't know just touching the sides disable it. I thought I would have had to get to the pad on the other side. Once I figured that it, it make sense.

It seems like there's a ton of different levels too! Kudos on making so many puzzles.

Submitted

I liked how you had to plan your moves and how you had lots of options for configuring your movement tiles.

I played 4 or 5 levels. Pretty fun when things work!

Some improvement suggestions:

- The game could do a bit more clarification about how hacking works, as in, where the dragoons are supposed to be standing for them to start doing their job.

- I would've loved a 2x speed button for those times where you noticed a small mistake in your planning but had to wait for the whole thing to play from the start.

- If the tile selection button is overlapping the map, the tile is automatically set on the ground when clicking on it. The game should detect the mouse over a UI element and not count that as a tile placement click.

- QOL: Keep the last tile on the cursor so you can place multiple of the same in a row.

- I didn't notice you could WASD to move the view around until I reached later levels. It would be cool to have a little text in your game page explaining the controls.

Overall a nice puzzle game!

Submitted

When I first reached the lasers I didn't know you had to interact with the base of the laser to disable it, did eventually figure it out tho. I also figured out that the characters automatically moved forward, which kinda made the forward tile kinda unnecessary imo. Relatively minor gripes for a pretty good puzzle game. 

Submitted

Nice game, one possible nice thing would be a paint mode instead of dropping each tile one by one, but otherwise it was a fun strategy game.

Submitted

That was a fun strategic puzzle game! You did a great job! <3

Submitted

i liked it! the art and music create a nice night time thief ambience and the strategy gameplay is pretty fun. the harder levels were a lot of trial and error for me and it was hard to know which way the guards would go. it was definitely a relief to get a level without guards. also, the doki voice lines are very funny lol.