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(+1)

The lag spikes seem to be randomly happen after a certain point, I can't say for sure; but the EXP sfx kept playing when the lag happened; so I assume a tomato-exp-orb is related somehow?

(+1)

I'm pretty sure it's that the enemy explosion on death is "killing" the same enemy multiple times and dropping exp for all those kills even though it should only happen once. I'll try to have a fix for it