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A jam submission

CommanderView game page

do not trust anyone
Submitted by Fonjik — 6 hours, 40 minutes before the deadline
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Commander's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity: How bold, weird, or original is the idea?#293.1273.700
Emotional Impact: Does it leave a mark?#452.0282.400
Overall#462.2822.700
Fun: Is the core concept of the game fun and entertaining?#522.0282.400
Theme Interpretation: How well did it embody "It's not what it seems"?#541.9442.300

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

A really interesting game, it reminded me a bit of FNAF at times... The game is beautiful from a design point of view but the gameplay is put to the test due to the presence of bugs. For the rest, great work :)))

Submitted(+1)

This game nails the atmosphere the visuals are stylish, the sound design is immersive, and the voice acting adds a lot of personality. The concept itself is creative and immediately engaging, with a tension that reminded me a bit of FNAF but with its own twist.

On the gameplay side, though, the balance feels off. Managing the power was more frustrating than tense, since the fuse boxes gave no clear feedback about which ones were working or broken, and going back and forth between areas often took too long, leaving systems failing before you could return. Occasional bugs and the lack of clear indicators made it harder to enjoy the otherwise strong design. With a more refined tutorial, better visual cues, and slight adjustments to pacing, this could evolve into something really special.

Even with the rough edges, it’s a memorable and ambitious jam entry with an impressive atmosphere. And since we’re all sharing projects here, I’d be glad if you also gave my submitted game a try.

Submitted (1 edit) (+1)

I quite like the concept and I think it looks really good. The voice acting was also a nice touch and fits the atmosphere well. There were a few moments where I found it quite frustrating. I found that I spent more of my time trying to fix the power than actually guiding my team, when I think it should be the other way around. While I like the micromanagement aspect of having to deal with the power situation, I think balancing it a bit more to be less frequent would improve this aspect of the game. I think some kind of visual feedback on the power side of things, to indicate which of the switches broke, and which ones are working would help in this regard as well, as otherwise I am guessing which of them broke a lot of the time.

I also think that if we have an enemy scan, maybe it should show up on the map for a brief moment, because the coordinates are a bit difficult to work with without a grid. I'm also not sure if the enemy moves at all? But perhaps they should if they don't to add to the game's tension. Overall, I think with some tweaks to the gameplay, this could be really cool.

Submitted (1 edit) (+1)

Yeah I like the game and the idea but there is "buts" like the others said, going back and forth taking a bit too long I agree with that, on top of that I don't really understand if something broke by just looking at fuse boxes they all look the same even if the fuse is broken or not and the other issue I had that is probably caused by web build is things going completely black even though I replace the fuses multiple times (this happened on the right monitor a lot). Other than that cool idea and great presentation with a bit lacking in the game feel (not completely but at some parts.)  Congrats on completing your game either ways.

Developer(+1)

about right monitor going black... i forgot to link its fuse box with the monitor, so it can break but it can't be fixed

Submitted(+1)

The game looks awesome, really love the style and the sound work, the voice acting is a super nice touch haha. The idea is super cool too, I got into it right away.

But I did get kinda frustrated at times ngl. Going back and forth between spots felt a bit too long, like things would break down before I could even get back ( like Kerberos comment said). 

Still, the concept is really fun and I think with a few tweaks it could be amazing. Great job overall, you really nailed the atmosphere!

Developer(+1)

im not exactly good at making balanced gameplay, but reading all these comments i understand my mistakes and plan on updating this game further to make it more stressful than tedious :3 thanks for your feedback 

Submitted(+1)

I really like the concept and the quality of the game, I'm not super into puzzles like this but I was looking forward to it anyway as it seemed that the game was like a dish being served on a silver platter. I think that the visuals are spot-on, very immersive especially with the voice acting.

But I do admit that I had quite a lot of issues with the game and was left feeling pretty frustrated.
It was first hard to tell what was turned off and what wasn't whenever I went to check the fuse boxes, I wish there was some form of indicator that tells you that the power for that box is turned off, same for if its turned on.
Second, the time it takes to go to check the boxes and then go back to the computers and vice versa is so long that often things would lose power in that window. This is what I was frustrated with the most and I found that it made the game almost unplayable, you (the player) basically cannot ensure everything is powered because of how long this window took. 
Third, I'm unsure why we have the option to install multiple fuses in a single box at once as it doesn't seem to extend the life of that box anyway, I have accidentally wasted some of my fuses due to this (and frankly my double-clicking mouse's fault) but I feel the overall fuse box mechanic could be more polished.

It's a great concept, I do like the visuals again and the difficulty of the micromanagement and resource management tag teaming me as the player. If it wasn't for the bug mentioned by another comment, I feel I could have at least completed the game. Still, great work on the polishing of the graphics and the feel of the game, I think that if the issues weren't so persistent it could be a top-notch experience with how immerse it is!

Submitted(+1)

It's a nice idea, but either I'm missing something or the game seems broken - my console went off and even if I put fuses in every box it won't come back on. There could probably also be some indication of where the torch is when the lights go off so you don't have to click around for it randomly.

Developer

sadly, i found out about this critical bug only after the submissions closed, you can try fixed version if you trust it

Submitted(+1)

I tried to play the web version but everything went dark and I couldn't do anything. 
Sorry but downloading and launching an unknown .exe from a google drive link is not really recommended in my book so I can't play your game.

Developer (1 edit)

did it went dark after intro or main menu? this game is pretty heavy so browser need some time to load everything

Submitted

After the tutorial voice ended

Developer

probably "Main power" fuse broke

Submitted(+1)

cool game I like the terminal input for controlling the troops.

Submitted(+1)

This is a really creative game. Sort of reminds me of FNAF, with the atmosphere and sit-and-survive mechanics, with a twist. The concept is very good, and the gameplay works well. Be proud dude, this is a great game :D