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I really like the concept and the quality of the game, I'm not super into puzzles like this but I was looking forward to it anyway as it seemed that the game was like a dish being served on a silver platter. I think that the visuals are spot-on, very immersive especially with the voice acting.

But I do admit that I had quite a lot of issues with the game and was left feeling pretty frustrated.
It was first hard to tell what was turned off and what wasn't whenever I went to check the fuse boxes, I wish there was some form of indicator that tells you that the power for that box is turned off, same for if its turned on.
Second, the time it takes to go to check the boxes and then go back to the computers and vice versa is so long that often things would lose power in that window. This is what I was frustrated with the most and I found that it made the game almost unplayable, you (the player) basically cannot ensure everything is powered because of how long this window took. 
Third, I'm unsure why we have the option to install multiple fuses in a single box at once as it doesn't seem to extend the life of that box anyway, I have accidentally wasted some of my fuses due to this (and frankly my double-clicking mouse's fault) but I feel the overall fuse box mechanic could be more polished.

It's a great concept, I do like the visuals again and the difficulty of the micromanagement and resource management tag teaming me as the player. If it wasn't for the bug mentioned by another comment, I feel I could have at least completed the game. Still, great work on the polishing of the graphics and the feel of the game, I think that if the issues weren't so persistent it could be a top-notch experience with how immerse it is!