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(+1)

The hitboxes are a product of rpg maker, I didn't get around to looking into changing them unfortunately. Though I likely will keep the car hitbox small to give players more maneuverability.
The shmup is definitely planned to get more content, power ups and more enemy types are planned.
Thanks for playing and thank you for the feedback!

(+1)

Rather than keeping the car's hitbox smaller than the actual car, you might consider making the gaps in the obstacles bigger, or straight-up outlining the hitbox somehow, like a really dark shadow under the car or something. Anything to make it clear what will or won't hit you.