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(+1)

Okay I really love this. The art is super cute, and I love the oregon trail/management stuff. The one thing I'm having issues with are the hitboxes in the minigames. The car in the 'pick up money' game only has a hitbox in the middle of the car, which makes it really hard to tell what gaps you can fit in and what's gonna hit you or not. And in the witch shmup, the 'boss' has a hitbox way smaller than their sprite, I was shooting them in the head and chest and it was passing right through. On another note, I'd like it if the minigames got fleshed out a bit more in the future, like adding powerups and bombs and stuff to the shmup. It'd be nice if you made a bit more money from them, too.

(+1)

The hitboxes are a product of rpg maker, I didn't get around to looking into changing them unfortunately. Though I likely will keep the car hitbox small to give players more maneuverability.
The shmup is definitely planned to get more content, power ups and more enemy types are planned.
Thanks for playing and thank you for the feedback!

(+1)

Rather than keeping the car's hitbox smaller than the actual car, you might consider making the gaps in the obstacles bigger, or straight-up outlining the hitbox somehow, like a really dark shadow under the car or something. Anything to make it clear what will or won't hit you.