Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Korota

57
Posts
59
Following
A member registered Nov 12, 2016

Recent community posts

(1 edit)


I keep getting this error all over the place while doing various different things.

Also, when I go to the Alchemist's house for a quest, I just get this. 

Hey, one suggestion for the Sandbox Mode, could you have some kind of 'hide menus' button? Some of the sizes get so big the menus overlap them, which makes it hard to get screenshots and such.

Dang. If it's necessary, maybe you can set it so the offending object is removed when it reaches that stage?

I finished the game, and I loved the whole thing! I'm looking forward to seeing this polished and filled out further. If there's one thing I'd love to have added, it's more ways to mess with yourself. Like something to let you get the POV inflated lips back again and grow them the way you can your boobs. And maybe restore the Bimbonomicon so you can bimbofy yourself whenever you want, lol. Could maybe make swapping it to the Gothonomicon and using that undo it, and the clownification, too. Goth clowns are just mimes, and since the Potion Seller doesn't talk, that's basically restoring them to normal, lol.

Sorry if I'm flooding your notifications, but I keep running into layering issues with the new huge sizes. There's an ass-kissing joke in here somewhere, I'm sure.

It also happens to Lottie when you get her mask to come off. I think. I couldn't get a screenshot, though, cuz everything happens so fast, lol

I was on the slime day, and I got distracted by other things while the first slime was showing up, and when I came back to the game it was gone and I couldn't start the level, had to reset the day.

I also used a double belly potion on a thief character who already had some belly, and it seemed to only do one size increase. Maybe you left a stage 3 or 4 belly size out?

Gave someone a double dose of boob potion and some milk potion, and this happened.

This is cool! The community effort put into it is awesome. It's a shame some of them don't have proper POV sprites for when you're playing them and that only some of them have a final 'losing' size. I hope those can be updated in the future!

I wish the cards moved twice as fast and that any of the items beside the coin actually made a difference. The art's good though.

(1 edit)

Found a bit of a dialogue bug. When Glamdalf shows up on Day 28, she talks about the 'off-putting statue', even though I "de-petrified" the adventurer on Day 27 so it's not there anymore.

(2 edits)

When the goblin trap girl is about to kill you with her buzzsaw, it REALLY needs to VERY EXPLICITLY say "CLICKING THIS WILL KILL YOU INSTANTLY AND IT WILL BE GAME OVER AND YOU WILL HAVE TO START THE ENTIRE DAY OVER" on the last dialogue box, so people don't lose a perfect run on the most frustrating part of the game with a very long and slow intro and transformations throughout it.

(3 edits)

When the goblin trap girl is about to kill you with her buzzsaw, it REALLY needs to VERY EXPLICITLY say "CLICKING THIS WILL KILL YOU INSTANTLY AND IT WILL BE GAME OVER AND YOU WILL HAVE TO START THE ENTIRE DAY OVER" on the last dialogue box, so people don't lose a perfect run on the most frustrating part of the game with a very long and slow intro and transformations throughout it.

(1 edit)

Ah, the video was age restricted so it doesn't show what it is when embedded.

(1 edit)

Can someone who's finished this give me a step by step on everything you need to do after getting on top of the mountain? You can't drive into it and you can't climb it, and those are the only two things you can do in this game.

(2 edits)

Driving a car into the water is pretty unintuitive, in most games you lose the car or get a game over. Plus, if the car drops into the water at any angle less than a gentle slope, the car bobs around like crazy and it's almost impossible to regain control.

Also, I went up to the top of the mountain, got knocked off cuz I didn't know what to do, and now the car is trapped at the bottom of the ocean. Please just add a 'respawn' command to put you back at the start location or something, at least until the controls and the physics are more manageable.

It's an interesting idea, and pretty atmospheric, but I'm not sure what to do other than run/drive around. I went into the 'oil rig' and found a green orb I couldn't interact with, I tried climbing the 'mountain' and hit a dark bubble I could get past, and I drove/swam/ran all the way to this Space Needle-looking tower and tried climbing it until the disc at the top stopped me. Never saw the ship in that one screenshot.

It's also a little frustrating not being able to move the camera with the mouse, and it makes climbing stuff weird sometimes.

(1 edit)

The character art is good, but the gameplay is way too frustrating to put up with to see more of it.

Everything is way too floaty and slippery; could just make it right click to flip or something and reduce how far things slide around by like at least half.

Doing orders perfectly and on time but not getting S ranks because of invisible metrics; cooking, stacking order and time are plenty to grade on, you really don't need anything else.

Losing entire burgers when you switch screens even when they're on the plate, I guess because the game left it floating half a pixel too high; maybe make the 'safe zone' extend all the way up the screen, if there's some issue preventing you from just not deleting stuff that isn't on the plate.

Can you switch the positions of the "Restart Yesterday" and "Restart This Day" buttons in the pause menu? I can't count how many times I've messed up and gone to restart the day but ended up going back a day because the yesterday one is on the top for some reason.

(1 edit)

I'm completely stumped by the numbers and what is or isn't a good match beyond the most obvious pairings. They honestly seem to change from game to game. Like for some reason now the dieticians like max size joggers more than smaller ones??? I know not having barely any info on the matchups is 'challenging' but I just want to know what the fuck is going on under the hood that makes everything I learned playing the game suddenly become wrong.

Also some of the pairings seem almost impossible to get. Like, executives are only good with employees when the executive is really fat and the employee is really thin. Which almost never happens because once the bosses are fat EVERYBODY gets fat. Same with tourists and locals. And employees and locals on their own don't give nearly enough points for the space they take up.

It's a tragedy that this got hit with such a nasty graphics bug, because this is really good! The retro PC game style and FMV wizard is so nostalgic, warms the cockles of my old, old heart.

(3 edits)

I'm gonna be honest, having to catch 30 fish for the fisherman quest is WAY too many for how long it takes. Something like 15 would be a lot more reasonable. That or increase the rate of hooking fish, because sometimes I sit there for over a minute with no bites. Something like the chance increasing by 5% every second to hook a fish would be nice, so it can't take longer than 20 seconds max.

(2 edits)

The fatness eventually cancels out the inherent bonus, though.

Oh yeah also I'd like fat joggers to be good for something. Putting them next to a cook doesn't give them any real bonuses, so pretty much any other passenger close to as fat is better to use.

I'm addicted to this game. It's taking up hours of my life. I really hope this gets updates with more features and stuff because I'm absolutely loving it.

Things I'd like to see(but some of them are kinda big and crazy so I'm just imagining them, not expecting them):

1. Some kind of arrow that will point to where the passengers will slot in when you drop them. And maybe X out the cart when you hover over it and they won't fit.

2. Passengers with abilities that change the size or other characteristics of the ones they're next to. Obvious ones would be dieticians making adjacent passengers thinner and cooks making them fatter. Maybe other passengers could do other stuff, like stacking bonuses for the longer they're around, or adding likes/dislikes. Maybe even new passenger types somewhere down the line, too.

3. More info on the passenger bonuses and penalties. Some clearly give better bonuses than others, and I'd like to see that indicated with something like multiple pluses and minuses depending on the strength.

4. Upgrades! It'd be cool to turn the points into money and get to use the excess for something, like making the carts longer, or adding more carts, or specialized carts or seats that add buffs to a specific passenger type(or a group of types) or affect the passengers in some way(make them thinner/fatter, make them stay longer, increase points but reduce staying time, etc.). Stuff like this might even be for a seperate endless/management mode.

5. Bigger. That is all.

The art is good and really cute, and it's a neat idea, but the controls are way too complicated. There's no real point to pressing a key to put the box in the elevator, then another key to put the guy who brought the box into the elevator. You're gonna do both of those things the second they reach the elevator, since there's nothing really else to do. Both of them should really be automatic, and you should just have to press Space to send your guys out to collect/deliver boxes.

And I get that logically, up and down/W and S are for making the WEIGHT go up and down, but intuitively, you're looking at the elevator, and responding to its movement and position in the building, not the numbers on the side. It should probably be reversed.

The controls are frustrating. The enter key only seems to SOMETIMES work, and I have to mash to get it to eventually register. And having to click the 'pay money' button instead of just hitting Enter like with everything else is weird. Also feels like unless you perfect whatever game you play, you make barely any money.

I'd also just like to add that it'd be nice to get a save between the 'maze' sections and the 'chase' sections of the dreams. Or just let the player save anywhere. You recommended saving often, but the game doesn't really let you do that right now.

Rather than keeping the car's hitbox smaller than the actual car, you might consider making the gaps in the obstacles bigger, or straight-up outlining the hitbox somehow, like a really dark shadow under the car or something. Anything to make it clear what will or won't hit you.

It's a cute idea, but...

The controls are... not good. The amount she turns when you press left or right is completely unpredictable, except when it's near food, then it's always just enough to miss the food with her too-small hitbox. And making you hit obstacles that make you LOSE points to get food and avoid gaps is... what? Why?

I'd recommend ditching the point loss stuff(hitting obstacles that slow you down and mess up your direction is its own penalty), and I guess do something to make her collision, like, an invisible sphere around her instead of everything directly touching her irregular model shape.

This was fucking fantastic. The mazes were frustrating, but only because I'm a dumbass perfectionist who had to go through without taking damage. I just wish the Bad End I was trying to get on Night 4 hadn't been bugged. Also that her final size in the true end had its own art.

(4 edits)

So on the night where Bedbug threatens to stuff you if she wins, losing your last HP to her just gets you locked on a black screen. You can open the menu but it just says black forever.

Also in the maze before that, the first dozen times I tried to get through it the pattern of the row of 3 jumping hands on the left all jump in and out of the 'hallway' was messed up so it was impossible to get through undamaged. And it happened again in the soap sliding section.

Okay I really love this. The art is super cute, and I love the oregon trail/management stuff. The one thing I'm having issues with are the hitboxes in the minigames. The car in the 'pick up money' game only has a hitbox in the middle of the car, which makes it really hard to tell what gaps you can fit in and what's gonna hit you or not. And in the witch shmup, the 'boss' has a hitbox way smaller than their sprite, I was shooting them in the head and chest and it was passing right through. On another note, I'd like it if the minigames got fleshed out a bit more in the future, like adding powerups and bombs and stuff to the shmup. It'd be nice if you made a bit more money from them, too.

I like the sprite set you used for this, it's got a nice Gameboy Advance feel to it. I have to admit I'm not a fan of the models used for cutscene art, though. I'd rather see something like the sprites for the succubi instead, if you made those yourself. Otherwise, getting some drawn or pixel art for the portraits/cutscenes, whether by commission or collaboration with an artist, might be a good idea if you continue working on this. The writing is solid, too, with some amusing dialogue and interesting ideas behind the quests and plot.

I ran into some bugs, though.

1. When I was doing the grocery shopping at the castle down, picking the 'later' option the apples/tomatos choice and going back to the temple gave me a cutscene as if I had picked apples, and afterwards I had Barb's portrait stuck on my screen(the debug tool fixed it). I also walked over the sprites for the store buildings there, too.

2. When I fought the succubi in the desert cave, losing to them from energy-feeding caused the scene to reset from the beginning and threw me back into the fight.

3. The Guide at the docks on Parad Isle disappeared after his dialogue. And I'm completely stuck at the beach, but I saw the message on the game page saying that it's not finished, so that's not really a bug.

I haven't gone the other route to the mountains yet. I hope to see this get worked on some more! It's a nice, straightforward RPG that doesn't seem like it'll be a long haul to get through, which I think is a good thing as a vehicle for kinky shenanigans like weight gain.

Really good! All the character designs are great, and it's fun to mix and match the passengers to maximize the score. One thing I'd like would be a bit more information on their Likes and Dislikes, such as if some likes are 'stronger' than others, and if so then having a +/++/+++ next to them to distinguish them would be cool. Maybe a gallery, too. ...and one or two more size tiers(but that's just wishful thinking, lol).

(2 edits)

I love it! I'm a big fan of management games and space games, and this combines both, so it's got my full approval! There's four things I can think of that I'd like to see for this. First, the ability to sort the menus for ships and stations by category, like sorting the stations by size or distance in particular. Second, I'd like to have an option to make the subject camera window bigger, and maybe to zoom it out more so they're fully in frame. Third, upgrades to your main ship might be cool, like more capacity, more speed/acceleration/handling, and so on. And fourth, probably the most obvious one... bigger stages! I know at the end point there isn't much more to change, but I can always hope for them to get even blobbier and rollier or something, lol

Best of luck on the Game Jam! I really think you've got a contender here!

This is a really cool idea, and I can see a lot of potential for it, but it can get pretty frustrating as it. The RNG puts out a lot of unwinnable contests(6 items in 15 seconds and such) and without any numerical values on stuff like capacity and digestion rate I can't tell if the upgrades actually affected anything. And the percentage on the fullness bar doesn't seem accurate, because I can still take bites at "100%" without going into overeating, plus when I do overeat it's a mystery how long it'll last. But other than some adjustments on those things, I like it and I'm quite interested in seeing where it goes from here!

Good luck in the game jam!

A lot of the foods show up as a moldy sandwich even when it's something entirely different and the description is different.