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Korota

68
Posts
60
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A member registered Nov 12, 2016

Recent community posts

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Oh, I found a bug on the day you get turned into a goblin. If you shrink away your boobs and grow them back, they're not green anymore.



Edit: Another bug later, on day 32, when Blake the Dark Axe is coming to kill you and the mimic, if you turn yourself into a clown it progresses the scene. Unless that's an intentional alternate solution, since it gives you boob-inflating magic.

Also, if you press the Hip Sway potion/button for thieves in Sandbox mode TWICE, their legs kinda... detach.

This is a bit of a silly request, but would it be possible to put a "sketch mode" in the game that uses the old placeholder images? I suddenly felt a little nostalgic for them, and a few of the sight gags were actually a bit funnier to me with the sketchy style, haha.

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Hope all the comments aren't getting to be a nuisance, but I am BEGGING you to swap the "Restart Yesterday" and "Restart Day" buttons. I reflexively go to click the higher one when I want to restart after doing a potion wrong, and it keeps screwing me up. It's just frustrating.

Really glad to see the lips toggle implemented. I kinda would like a way to make their size go up like a pink potion leak does. Maybe something you can click on to make them grow a size per click, like the money jar with the boobs? Like a kiss mark that shows up somewhere on the shop window when you have lips toggled that you click on to plump that pucker up, lol.

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This is just a personal peeve but GOD I wish I could turn off the shortstack potion completely. It ruins all the best potion combinations for me, and being based on the character randomly replacing their title with "Goblin Buttfucker" or something for just one appearance is such a frustrating 'fuck you' after you dialed the half-a-dozen other potions they SHOULD be getting a double dose of but no, they're just gonna be a pair of disembodied tits on the ground instead.

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Been playing Endless Mode in v1.0.3, and I'm trying to compile the bugs and more general gameplay issues I've run into.

Firstly, when I got hit with the Milk Potion leak, I decided to let it go, just for fun. And it seems to not have a game over state set, because I let the boobs grow to way bigger than the 'game over' limit for other boob-growing effects(boob potion leak, clicking the jar a bunch, etc.)


And when I used a Shortstack potion on a Bimbofied adventurer, I got some layering issues with the lips.


Also, while using the 'double dose this person' setting, I kept getting told I forgot to use Double Dose despite the adventurer not matching the picture.

This might have been because I had the custom character setting on accidentally, though the warning about custom characters doesn't say anything about it just getting it wrong. I'd like it if the Custom Character Frequency was set to Never by default instead of 2x, though, just for convenience's sake.

I also got a 'wrong' result on someone who did have the correct hairstyle, specifically Blake the Dark Axe, I guess it's because Zephyr the Wisest Witch has the same hairstyle. Might need to tweak that somehow, I guess.

So, uh, I found out you can use the Bimbonomicon multiple times, and with thieves, it can trigger the 'breaks the camera' bit and make them disappear completely. It only seems to happen to thieves, though.

Scarlet the Crimson Blade sometimes shows up with tits covering her entire body, WAY before you get the Amulet of Item Scrying way later in a run. I think maybe that should be in your inventory right off the bat. I didn't even know it was a thing until like 60 correct choices in.

I bimbofied the Goldie the Rookie Warrior version where she's got the big implant titties, and her boobs got changed to a smaller sprite. Just kinda silly.

Characters wearing black or gray stop counting for butt potions after bimbofying them, which doesn't make sense to me when their hair color changes too but they still count for the double dose.

The 'you wasted/missed a potion' text is layered under stuff like the boobs and lips your character can grow. I guess that kinda counts as part of the difficulty, but it just feels weird.

Sometimes it seems like the jiggle potion doesn't cause any butt jiggle, even though that's one of the potions in its requirements.

Sometimes when you give a thief the giant 'exploded out of pants'-sized ass, the weapon/item they're holding half-vanishes into it because of the layering. The bow in particular, which gets hidden behind the butt one size smaller as well.

It froze up on me while switching to the next adventurer, not sure why, but here's a screenshot of what was going on when it happened.

So, Glamdalf the Bountiful showed up with some crazy huge boobs, and I needed to bimbofy her. But when I did that, they disappeared completely, lol.

Nah, the Devoted Feedee's a little creepy to me, lol.

I haven't been getting the error messages anymore in the most recent build, so looks like you got it!

This game is really addictive, especially now that you can get fat, and there's now explicitly feedee personalities in it. I'd love to see a 'Flirtatious Feedee' personality that knows you're into her getting fat and flaunts her gains confidently.

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I keep getting this error all over the place while doing various different things.

Also, when I go to the Alchemist's house for a quest, I just get this. 

Hey, one suggestion for the Sandbox Mode, could you have some kind of 'hide menus' button? Some of the sizes get so big the menus overlap them, which makes it hard to get screenshots and such.

Dang. If it's necessary, maybe you can set it so the offending object is removed when it reaches that stage?

I finished the game, and I loved the whole thing! I'm looking forward to seeing this polished and filled out further. If there's one thing I'd love to have added, it's more ways to mess with yourself. Like something to let you get the POV inflated lips back again and grow them the way you can your boobs. And maybe restore the Bimbonomicon so you can bimbofy yourself whenever you want, lol. Could maybe make swapping it to the Gothonomicon and using that undo it, and the clownification, too. Goth clowns are just mimes, and since the Potion Seller doesn't talk, that's basically restoring them to normal, lol.

Sorry if I'm flooding your notifications, but I keep running into layering issues with the new huge sizes. There's an ass-kissing joke in here somewhere, I'm sure.

It also happens to Lottie when you get her mask to come off. I think. I couldn't get a screenshot, though, cuz everything happens so fast, lol

I was on the slime day, and I got distracted by other things while the first slime was showing up, and when I came back to the game it was gone and I couldn't start the level, had to reset the day.

I also used a double belly potion on a thief character who already had some belly, and it seemed to only do one size increase. Maybe you left a stage 3 or 4 belly size out?

Gave someone a double dose of boob potion and some milk potion, and this happened.

This is cool! The community effort put into it is awesome. It's a shame some of them don't have proper POV sprites for when you're playing them and that only some of them have a final 'losing' size. I hope those can be updated in the future!

I wish the cards moved twice as fast and that any of the items beside the coin actually made a difference. The art's good though.

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Found a bit of a dialogue bug. When Glamdalf shows up on Day 28, she talks about the 'off-putting statue', even though I "de-petrified" the adventurer on Day 27 so it's not there anymore.

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When the goblin trap girl is about to kill you with her buzzsaw, it REALLY needs to VERY EXPLICITLY say "CLICKING THIS WILL KILL YOU INSTANTLY AND IT WILL BE GAME OVER AND YOU WILL HAVE TO START THE ENTIRE DAY OVER" on the last dialogue box, so people don't lose a perfect run on the most frustrating part of the game with a very long and slow intro and transformations throughout it.

(3 edits)

When the goblin trap girl is about to kill you with her buzzsaw, it REALLY needs to VERY EXPLICITLY say "CLICKING THIS WILL KILL YOU INSTANTLY AND IT WILL BE GAME OVER AND YOU WILL HAVE TO START THE ENTIRE DAY OVER" on the last dialogue box, so people don't lose a perfect run on the most frustrating part of the game with a very long and slow intro and transformations throughout it.

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Ah, the video was age restricted so it doesn't show what it is when embedded.

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Can someone who's finished this give me a step by step on everything you need to do after getting on top of the mountain? You can't drive into it and you can't climb it, and those are the only two things you can do in this game.

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Driving a car into the water is pretty unintuitive, in most games you lose the car or get a game over. Plus, if the car drops into the water at any angle less than a gentle slope, the car bobs around like crazy and it's almost impossible to regain control.

Also, I went up to the top of the mountain, got knocked off cuz I didn't know what to do, and now the car is trapped at the bottom of the ocean. Please just add a 'respawn' command to put you back at the start location or something, at least until the controls and the physics are more manageable.

It's an interesting idea, and pretty atmospheric, but I'm not sure what to do other than run/drive around. I went into the 'oil rig' and found a green orb I couldn't interact with, I tried climbing the 'mountain' and hit a dark bubble I could get past, and I drove/swam/ran all the way to this Space Needle-looking tower and tried climbing it until the disc at the top stopped me. Never saw the ship in that one screenshot.

It's also a little frustrating not being able to move the camera with the mouse, and it makes climbing stuff weird sometimes.

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The character art is good, but the gameplay is way too frustrating to put up with to see more of it.

Everything is way too floaty and slippery; could just make it right click to flip or something and reduce how far things slide around by like at least half.

Doing orders perfectly and on time but not getting S ranks because of invisible metrics; cooking, stacking order and time are plenty to grade on, you really don't need anything else.

Losing entire burgers when you switch screens even when they're on the plate, I guess because the game left it floating half a pixel too high; maybe make the 'safe zone' extend all the way up the screen, if there's some issue preventing you from just not deleting stuff that isn't on the plate.

Can you switch the positions of the "Restart Yesterday" and "Restart This Day" buttons in the pause menu? I can't count how many times I've messed up and gone to restart the day but ended up going back a day because the yesterday one is on the top for some reason.

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I'm completely stumped by the numbers and what is or isn't a good match beyond the most obvious pairings. They honestly seem to change from game to game. Like for some reason now the dieticians like max size joggers more than smaller ones??? I know not having barely any info on the matchups is 'challenging' but I just want to know what the fuck is going on under the hood that makes everything I learned playing the game suddenly become wrong.

Also some of the pairings seem almost impossible to get. Like, executives are only good with employees when the executive is really fat and the employee is really thin. Which almost never happens because once the bosses are fat EVERYBODY gets fat. Same with tourists and locals. And employees and locals on their own don't give nearly enough points for the space they take up.

It's a tragedy that this got hit with such a nasty graphics bug, because this is really good! The retro PC game style and FMV wizard is so nostalgic, warms the cockles of my old, old heart.

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I'm gonna be honest, having to catch 30 fish for the fisherman quest is WAY too many for how long it takes. Something like 15 would be a lot more reasonable. That or increase the rate of hooking fish, because sometimes I sit there for over a minute with no bites. Something like the chance increasing by 5% every second to hook a fish would be nice, so it can't take longer than 20 seconds max.

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The fatness eventually cancels out the inherent bonus, though.

Oh yeah also I'd like fat joggers to be good for something. Putting them next to a cook doesn't give them any real bonuses, so pretty much any other passenger close to as fat is better to use.

I'm addicted to this game. It's taking up hours of my life. I really hope this gets updates with more features and stuff because I'm absolutely loving it.

Things I'd like to see(but some of them are kinda big and crazy so I'm just imagining them, not expecting them):

1. Some kind of arrow that will point to where the passengers will slot in when you drop them. And maybe X out the cart when you hover over it and they won't fit.

2. Passengers with abilities that change the size or other characteristics of the ones they're next to. Obvious ones would be dieticians making adjacent passengers thinner and cooks making them fatter. Maybe other passengers could do other stuff, like stacking bonuses for the longer they're around, or adding likes/dislikes. Maybe even new passenger types somewhere down the line, too.

3. More info on the passenger bonuses and penalties. Some clearly give better bonuses than others, and I'd like to see that indicated with something like multiple pluses and minuses depending on the strength.

4. Upgrades! It'd be cool to turn the points into money and get to use the excess for something, like making the carts longer, or adding more carts, or specialized carts or seats that add buffs to a specific passenger type(or a group of types) or affect the passengers in some way(make them thinner/fatter, make them stay longer, increase points but reduce staying time, etc.). Stuff like this might even be for a seperate endless/management mode.

5. Bigger. That is all.

The art is good and really cute, and it's a neat idea, but the controls are way too complicated. There's no real point to pressing a key to put the box in the elevator, then another key to put the guy who brought the box into the elevator. You're gonna do both of those things the second they reach the elevator, since there's nothing really else to do. Both of them should really be automatic, and you should just have to press Space to send your guys out to collect/deliver boxes.

And I get that logically, up and down/W and S are for making the WEIGHT go up and down, but intuitively, you're looking at the elevator, and responding to its movement and position in the building, not the numbers on the side. It should probably be reversed.

The controls are frustrating. The enter key only seems to SOMETIMES work, and I have to mash to get it to eventually register. And having to click the 'pay money' button instead of just hitting Enter like with everything else is weird. Also feels like unless you perfect whatever game you play, you make barely any money.