it has potential... I know it will be a silly example but the vibe reminds me of portal... great job and keep working on it that I would see it well as an improved game on steam
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Emergency Exit's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity: How bold, weird, or original is the idea? | #8 | 3.818 | 3.818 |
| Overall | #17 | 3.045 | 3.045 |
| Fun: Is the core concept of the game fun and entertaining? | #23 | 3.136 | 3.136 |
| Theme Interpretation: How well did it embody "It's not what it seems"? | #26 | 3.045 | 3.045 |
| Emotional Impact: Does it leave a mark? | #36 | 2.182 | 2.182 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Cool game, very interesting concept. Levels are well designed and progression design is very good. Splitscreen was also cool!! Well done dude, be proud :)
Fun game ! The first levels were fun escapes ! It gets really hard after level 7 (and maybe a bit tedious ?), and I agree with the previous comment, concerning the visuals, it is sometimes hard to see what you do.
I found the split screen mechanic really interesting, good job !
The core mechanic is interesting and adds a nice layer of challenge to the game. The level design works well overall, though there are moments where a bit more clarity could improve the experience. Some visual elements also felt a little overwhelming at times, making it harder to fully enjoy certain parts of the gameplay.
That being said, it’s a very creative use of the theme, and the presentation shows real care for style and detail. Overall, a solid and enjoyable entry! That idea of refining things further is something we also worked on in our game, if you’d like, you can also try out our game, it would mean a lot to us!
Reminds a bit of Portal, which is good. Enjeyed the Hitman feeling of being the guy in the suit as well.
Very creative! 🤯
Pretty blown away with the mechanics at play here, especially when it starts splitting my screen, that was great, good job!
Some good puzzle ideas, movement is a bit stiff. Good entry overhaul.
My brain hurts after playing this game😂 . Really fun entry.
The main mechanic is really nice, I didn't expect the double vision but I find that it was a perfect way to introduce a new difficulty to the game. The level design is great as well, I did immediately fall through the holes the first time they showed up because I couldn't really tell they were supposed to kill you like that. I think a bit of clarity on that would be nice, there was also I think the sun? In the game which was okay but often it would reflect glaringly on the glass floor and frankly it made it hard to look at the puzzle for a long period personally. I think that the tutorial posters in the first few levels could also include an option to interact with so you could view it closer.
Other than that, very clever use of the theme. I'd also like to commend the design of the game's thumbnail/cover, I think that it is really cool and really shows how much you care about the intended style of it.
Thanks for playing and for the feedback. I'm a firm believer in letting the player work things out for themselves without too much explicit instruction, but that's always a tricky balance to achieve in a jam. The posters were a last minute addition in case any players didn't bother to read the instructions on the game page, but by the time I realised they were too small to be any use it was too late to change them!
The game concept is AWESOME, I've never thought about this before! It's extremely hard as you go, but it's very entertaining! Good work!
Cool mechanic, wasnt expecting to see something like this in this jam, it suprised me! Good job


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