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RustyLights

11
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24
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A member registered Jan 17, 2025 · View creator page →

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real

Yeah, why you saying it like that though? You don't like platformers much?

The game concept is AWESOME, I've never thought about this before! It's extremely hard as you go, but it's very entertaining! Good work!

The movement is a bit wacky, especially at the boss we meet the first time, but I think it's a fun idea. The music's great, as well as the art behind it! Awesome game!

The game is really polished, and I love the art style for this! I do have to say, the glitch dash mechanic sometimes can be awkward considering the time requirement, sometimes making it difficult to get through the level. But you did great!

The game idea's really clever!
I love the concept and the visuals, but something you should watch out for may be the sounds, collision detection, and the pathfinding of he human, it's not forgiving at all and it seems to know always where you are the moment you de-transform, making it simple to get a game over. But overall, it's a good game!

I don't understand how the game is supposed to work. Supposedly, you have to remove this bug from the pc case, but no matter how I drag it, it does nothing. Using the tools on the screws don't function either, so I believe I'm stuck in the start.

When I set the lighting system to render on a 640x360 screen, it doesn't take more than 30 lights for the FPS to fall below 60, what is going on?

The black squares were pretty much us following a GameMaker Studio 2 tutorial, switching things up so we could make it fit the way we wanted it to!

Half of the character designs were made prior to the jam by myself, but the latter like the enemies and bosses before Phobos were done during the jam! And all of the art and assets were made by me and Ryaninho during the project.  That's probably the likely cause of the issue with the hit boxes, since our code for collision tends to get weird in edge cases (After all, we only had two weeks). Thank you for your comment, I really appreciate it!!

About the sounds in the bosses, except for Phobos himself:

There is a glitch playing both the level's soundtrack and the enemy's at the same time, but we couldn't fix them in time. I'm sorry if that has messed with your experience.