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A jam submission

Joge MinerView game page

Game Made for GMTK 2025
Submitted by Jorgitox56, DrSpoovy — 2 hours, 1 minute before the deadline
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Play Joge

Joge Miner's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#12223.8693.869
Narrative#18632.8622.862
Audio#51642.4772.477
Enjoyment#56742.4692.469
Creativity#61052.7152.715

Ranked from 130 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Time Loop to Escape Cave

(Optional) What would you like to be called if GMTK features your game?
Jorgitox, Dr. Spoovy and Hoverclever

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Comments

Viewing comments 68 to 61 of 68 · Next page · Last page
Submitted(+1)

Nice game! Honestly I couldn't go really far on it, and having to repeat the cutscene stopped me from trying that many times. But nonetheless the idea is cool and I loved the hand drawn art ^^

Submitted(+1)

Grappling hook! Admittedly I couldn’t figure out what reeling in the grappling hook was used for, but swinging around was fun!

Also, nice seeing the intro cutscene the first time!

Submitted(+1)

Intro cutscene ayo?

Submitted(+1)

Very cute style. Well done.

Submitted(+1)

The fact that you did a fully animated cutscene is super impressive. I'm also a big fan of the menu song lol.

Submitted(+1)

Great intro animation, and I liked the concept of the game. Nice approach to have as many lives as you want, but with an implied time limit. Well done!

Submitted(+1)

The character controller felt very very stiff. I also did not understand the grappling mechanic properly. I thought I could swing it out at any point and if I hit a crystal, grapple myself up or swing. I think the character controller absolutely needs to be less heavy and stiff, the grapple would feel more natural if you have a limited range and only could grapple to the specific objects. If you have played Teeworlds, that is a really good example of a game that uses a grappling hook very well, perhaps you could use this as an inspiration, as well for the character controller. I think this is what holds it back the most. I struggled so much to get up the vertical section, it was really difficult to the point I died there multiple times.
I appreciated the handdrawn animation and the spritework, it was really cute but you gotta improve the gameplay feel. I assume you have not done many games yet, which is totally fine, but especially in gamejams, people mostly look at the gameplay first and foremost (sadly). If it doesnt click, its hard to reel them in and keep em playing the game. I hope this feedback can maybe help you out with improving things. Those are just my 2 cents and what came into my head when playing this game.

Also besides that you have a scam comment on your itch page, be careful about that.

Submitted(+1)

I like the art style of this game, and I feel like it has a lot of potential. You should definitely lean into the hand-drawn feeling of this game. Good job!

Viewing comments 68 to 61 of 68 · Next page · Last page