Thank you!
BVSSIC
Creator of
Recent community posts
Thanks for the feedback UltimateWalrus! Appreciate it a lot and yea, communicating specific things just kind of fell out of scope I think. The snap is the most reliable way to deal with the birds in this version, albeit we kind of regret doing so afterwards since it led to balance issues.
We're definitely gonna try and balance stuff out more when we continue working on this, since we do see a lot of potential in it ourselves! If that does happen, I'd hope to see you give that version a shot! Either way, thank you for the kind words regardless :)
WOW. What an underrated game. This feels like it takes a lot of inspiration from stuff like Hyperdemon and Devil Daggers, but this is like SUCH a cool twist on it. The water bending, the like actual graphics, the atmos, the weird, albeit, hard to read orthographic camera...
So much hidden tech, the little bomb, the like combos, CRAZY work.
Seriously I need a steam release of this or something
Loving the actual atmosphere, the premise and the graphics overall in this little jam game.
Could definitely make it so the text wasn't auto-read, because I missed a bunch of text immediately.
I also really enjoy the sort of set-up in advance for your future self kind of gameplay, especially with the extra added layer of oil in here! :)
Did unintentionally turn into a rage game I fear, but with more polish, I think this game can easily be very good!
Fantastic jam game. The green +5 projectiles also didn't work for me that much like others have said and my mouse cursor wasn't centered, but other than that, it was super super enjoyable. Really love the mother-esque backgrounds and the undertale-esque bullet hell combat! I felt like there needed to be a bit more reason to be aggressive (similar to how deltarune added grazing for more aggressive playstyles), but yeah, only really nitpicks with this one.
What a gem.
I need to play more of this. The art is amazing as always, the sounds when there are sounds fit the game well. I move way too slow when I'm not using the gem to the point where it feels like a literal crawl. If that's done on purpose, then of course great job, but for me it made it kind of frustrating, especially given the fact how fast you can die and how jank some of the hitboxes can feel.
The inventory system, although fun, I think needs to really separate usable items from materials. This might be a fun suggestion to experiment with:
Instead of using Q&E for swapping back & forth, have both keys scroll forward through 2 different rows of items, then whenever you press the button to the corresponding row, it will put that item in your usable slot. This way you can kind of create patterns of combos and items Final Fantasy Black Mage style! Idk just a suggestion hahaha
Super interesting art style on this one! Found the turn based combat system super interesting with how you have to hit a certain % of notes. It's a bit too easy to just spam all the directions and win that way, and I think the 2nd level was by far the hardest. The 4th level was over in 1 turn since it spams so many notes at you during their turn, but it's only from 1 location so it's not disorienting enough.
I think the biggest flaw is the writing (which you've stated) and then the lack of balancing on the music, one song is SUPER loud and the other SUPER quiet. Just make sure to balance stuff out more evenly at least. For writing, it just feels like a lot of the writing sounds kind of forced and not really like something someone would say in an actual conversation. Just keep writing and you'll get better at it! <3
Super well done though, def one of my favourite games so far in terms of visual identity


