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BVSSIC

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A member registered Jun 10, 2021 · View creator page →

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That's what we do it for !

Not in this version!

The best execution I've seen of this idea in the jam. Very impressively immersive !

This needs more attention frfr

Yeah, unfortunately something broke during web export and we couldn't trace down what the specific issue was in time.

Either way, many thanks for the kind words <3

Ahhh weird, I'm trying it again, but now I can't seem to get it. I was in the "hovering item" state and then the prompt showed up at some point, I actually can't seem to replicate the issue how hard I try...

It happened initially on the 2nd level

Super fascinating way to use loops like this.
surprisingly super fun! YEAAAAAAAAAAAAAAAAA

Actually really polished though, super underrated jam submission

Very enjoyable jam ohly

Interesting idea, but maybe make the hitboxes for the spikes not so big, or the cat's hitbox so big

Awesome choice of sound palette in this one. Once you get used to the controls they're also really satisfying. Only real issue I had with this was that the rebounding from walls was very dizzying, but I'm not sure if that's even something that can be adjusted or fixed haha, more-so something someone would just have to get used to.

Awesome game

Intro cutscene ayo?

Funny game I lioke

Love the usage of loops in this one

Solid idea with some fun little interactions :D.
You can soft-lock yourself by moving onto a event that shows a prompt while holding an item.

Interesting concept for the projectiles when you miss. I don't know if there was a power-up for stronger bullets, but faster fire rate is something I avoided at all times because of this system haha

Fun lil game haha

Interesting art style for a game like this. It was maybe a little difficult to differentiate between fore and background at the last level since it's a lot more open, but I enjoyed this little puzzle game nonetheless.

Congrats on your first jam project! I hope you enjoyed your time and you learned some valuable things haha,
I think there's a lot of potential in this project so here's some immediate pointers:

- No need for immaculate sound, but a basic sound implementation would make the game feel a lot more alive. Sound is essential for grounding and juicing a game and not having any sound makes the game immediately feel weaker, especially in a genre like Horror, where sound is one of the most important parts for selling the experience.

- Make your walkable and unwalkable parts of your map more distinctly different. It's very hard to distinguish between the two so I often mistake a path for a wall and vice versa.

- Have the ring of light be centered around the torch instead of the whole player. I don't think I have to explain this one, it's just odd for the torch to not emit and form of light. Alternatively, you could also add a second ring and mix them together!

- Your resolution directly affects your gameplay. If you play in windowed mode, you'll see less of the game.

- Utilize fonts and themes for your text. Godot has a really good built in theme system and simply swapping out the text you have to something more suitable for the game's atmosphere would also go a long way.

Good luck on your next jam if you decide to do another! And don't forget, never try to overscope; Simpler iterative ideas are usually ideal since you can set a boundary where you think the game has enough content for there to be enough time polishing what you already have.

I saw your short on YouTube about this and decided to try it out. endearing little project that must've been fun to make! Mouthing out the sounds is something I've not seen in the jam yet so that's very creative haha

I do want to notice you that if you use the slam down ability onto an upwards spring, you just straight up get softlocked cuz you never actually touch the ground when going up and down on a spring, so you just can't move.
Other than that, I don't think both normal and air dash should take up the same 'dash slot' since you're using a limited resource dedicated towards a specific ability. It feels unintentionally punishing.

Overall very fun game though =)

Ahh, that makes sense then, I see I have found a funny exploit haha.
In seriousness though, that totally makes sense, hopefully locking player control against this as a safety measure should suffice, but you could also go the alternative way and double down on something like this in this project / future projects since the turn based and real time strategy you can get out of it is a pretty fascinating concept in itself <3

Oh yeah, I've heard many a horror stories for mac support and seen many a struggles, it's a shame mac and Apple as a whole have this reputation :/

First time I lost every single round, the 2nd time I won every single round.

Beautifully balanced as all things at the depths of the ocean? should be??

Super impressive amount of work for such a small amount of time! Loved it <3

Ahhh unfortunate... Definitely noteworthy to think about implementing for mac! Much love

Little gem of a game :)

Impressive for the time span! Manifold Garden is a great game hahaha

This is incredibly difficult, but messing around with gravity like this is always such a fun concept !

Yooo a game about phoenixes in a loop themed jam?? Uhm yes??

Surprisingly the first movement shooter I've seen so far in the jam and the movement feels very crisp!

Very interest concept for a game

Nooo my orbs....

Fun lil concept !!!

What an interesting little game! I will never forget the flower that appeared and flipped me off, 10/10

What a peculiar mood haha

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Fascinating puzzles; some of these rooms are really tricky, but the system feels very intuitive very quickly

Why is there no win condition .....

Cute little game, especially for a first project I think this is very fun :)

Fun tight game, the instant spawning between waves got me hurt a couple times, but other than that, just a fun little game :)

The scrolling is a little fast I kept failing D:

Love to hear that haha

Fantastic little gem