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Paul Ping Kohler

84
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A member registered Dec 14, 2014 · View creator page →

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Recent community posts

Well done! Good concept, well executed!

Fun game loop. Sometimes got clowns that canceled out each other’s effects which was pretty interesting. I’m not sure I could have remembered the effects of anywhere near to the planned 100 clowns!!!

That truly was a journey. Thank you for making this.

Oooh! The generated levels feel a bit like Mario Maker levels and the changes as you loop are neat. Well done!

Grappling hook! Admittedly I couldn’t figure out what reeling in the grappling hook was used for, but swinging around was fun!

Also, nice seeing the intro cutscene the first time!

Really got challenging as you get more cookies! Good job

Wowowow. Once you start to pick it up, it gets very addictive. Had fun and enjoyed the audio

I dug making some themed music loops! Thanks for making this

A lot of fun puzzle platforming. Goofy, but fitting audio. I do wish the final screen didn’t go away on any key since I like snapping a pic when I beat a game!

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Also I liked the color schemes and dark mode.

I think the only frustrating thing sometimes was lining up the puzzle in the camera in case I forget while puzzling

Feels underrated! Either the track math puzzles or the satisfying platforming could have been the focus of a game. Doing both so well in 4 days is insane! Kudos, looking forward to the post-jam fr fr!

A lovely game. I knew it would make me feel emotional, but I played anyhow. Great art and style. Appropriate music. Thank you for making this.

Tight! Great mechanic executed well.

Throwing in weapon variety was such a good choice as well. Precious moments were spent just trying to reduce future collateral whenever I got a shotgun.

Also I enjoyed the music.

Juuuuuice! Well done!

Great concept. Well played! The art and audio is satisfying and has a lot of charm.

I peeped that some of the phone screens seem more rare and it had me a little obsessed for a bit.

Cute coding game! The snake element def adds to the challenge.

Well-made and looks great. The jump drop off is brutal, and such a contrast with the fun and light music!

Cute game. I kinda wish the point wasn’t to loop trash around other raccoons to take them out. Maybe bring enough to show ’em a trash heaven!

I liked discovering more about the world through “wrong” number answers. Pretty frustrating gameplay so far, but I feel like there’s something here in terms of a narrative-driven game. Curious what the post-jam looks like!

OK. If I’m understanding correctly, the deck deals out the same regardless of the loop, so the player could memorize the deals. I feel like if you wanted to expand on this game, it’d make sense to lean into that. Maybe even give the player a notebook and a backstory. They need to come out on top in order to save their family or life or something.

Either way it’s a complete card game with time pressure and that’s a start. Not everyone finishes!

Wow you really start to feel like a master by the last two beers! The screen effect made things feel loopy without making me feel sick. Great concept. The life reduction really keeps you on your toes.

Cute and fun. I really like how the dialog was handled for the time loop. And it was super neat to discover some right potion, wrong customer potions had an effect!

Very cool smashing two interpretations of loop together! Love it!

Wow. What a brain wrinkler! Well done!

I like the risk vs reward gameplay. It’s fun and stressful!

I like all the silhouette set pieces and the way the forest seems to loop around!

Decent bullet hell! Love to see this more polished with some juice!

Alas. Out of oxygen again!

Good so far! Great concept!

I like what's there so far. Hope you make it a game!

A great concept well executed! I enjoyed this.

I feel like there's something here. Game just finishes too fast.

Can't download or play in browser ;_;

Great gameplay. Great art. I enjoyed this

Great job! Fits the theme and understandable from the drop. I'm reading good things about the tutorial though so might try that next!

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The art direction is great. I want to love the gameplay. It is a really neat concept. And my kind of game loop. It's a bit frustrating that scheduled launches can lock up an airlock for so many days. 


EDIT: I love it! The addition of the four side hubs solves the issue of losing an airlock with each solar panel. Managing airlocks feels like a major part of the game now.

This one was fun! An indicator once the turtle can't grow more would be good. Maybe a little "MAX" indicator.

Fun game! and I like how larger items affect how you need to arrange items in the equipped inventory area

Seconding this! Sometimes when there's only one enemy left it switches back to the calm music and tower stop firing as the enemy crawls across the screen

Congrats on having a game finished in your first game jam! Glad you had fun. I bet you've already learned a lot to bring to your next project.

There's definitely some great ideas with slapdash execution in here. The jank is forgivable given it being a jam. I was able to make it to the end, though without the video I would have assumed the game was soft locked in the first room. Though this is only my personal opinion, I think the undo should either be in reverse time order (like undo in any app) and or per rotatable object. Both would be amazing for player experience.