Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Paul Ping Kohler

143
Posts
1
Topics
11
Followers
15
Following
A member registered Dec 14, 2014 · View creator page →

Creator of

Recent community posts

omg! Was that three, bee, hat, bat, three, tree, rat, hat?

Was a lot of fun!

Whoa it gets so hectic! as rooms countdown and change and or become hostile. I also tried to collect the tutorial clock! The music really fit the tone to a T. Nice one!

Quick game! Not a bad concept. Once I realized you aren’t supposed to collect anything I got to the end! Darn gaming tendencies!

OK wow! This game is a well done typing game. took me a bit to realize I could queue continuously, but it was intuitive and I probably just missed an instruction.

I’d love to hear vague radio chatter sounds. Congratulations on making it!

Hey neat concept! I do feel it’s neat, and also kinda frustrating, that you learn more ways to sequence break, but also lose the feeling of speed as juicy abilities become limited.

Very cute and cohesive game! You definitely feel the difference of different wax levels though it takes getting used to!

I like the art style and how the feeling of seemingly arbitrary decisions and outcomes fit the narrative. It is very neat that new choices followed from previous ones. Kinda like a vertical-choice, gameboy-style Reigns for running a corpo.

The music and midnight countdown set the vibe so well!

I enjoyed the controls a lot. The breaks in the road are a great occasional obstacle. They did a great job of keeping you from hanging back and pushing your luck as long as possible and I found myself cursing them often.

omg it gets so intense!

Music is a bop. Simple premise with some very intense swings.

Wow this really is a compelling puzzle game. It makes you feel really clever when you encounter some stages that seem impossible until you solve them.

This is a neat project! After a couple tries I was finally able to get to the escape sequence. I may try and go again faster to escape this time, but I know it’s possible now.

I can’t tell if sharing the project files is meant to be “proof” or more accessible, but it was neat to see. It’s wild seeing just one scene with just one node and a main script attached. Globals and building the tree programmatically, and with direct script loading totally make this possible, but it’s still impressive. Well done!

Yo. This game mechanic is really clever and it’s pretty neat how you can “break” the game in a lot of ways. Especially once you have max negative power.

Really sold a sort of unsettling vibe. Kept me counting each floor as it passed and being ready to push the down button again whenever the elevator stopped itself.

Yeah. This game is really difficult. Really good though. And I liked the variety of minigames. Well done!

Solid gameplay!

Yo this art is wild. I like the style and the mechanics

Cute game with solid mechanics!

The music is a bop!

Well done! challenging puzzles that work! in a game jam! Very impressive.

I like the movement and card mechanics! Also the reset animation is cool

Ah word. Problem was on my side. Forgetting and reconnecting my gamepad worked!

Really enjoy the juice in this game! Some bits here and there aren’t obvious, but the base mechanic is super clear: Get the number to zero or as close as you can. Well done!

Very good defense shooter with clock controls. I’m not sure I’ve seen anything quite like this. The aiming mechanic, projectile art, and SFX fit a clock theme super well. While I think it was mostly my combo counting down, I thoroughly enjoyed this. I would like to see it with a 1:1 resolution at some point. Has a great arcade feel.

Enjoyed the heck out of this on keyboard. What are the controls for controller?

This is a very well done battler! Love all the little bits! And the auction draft pick gets super tense before every match.

Great and simple mechanic! Still has a lot of strategy and quick decision making sometimes

Chaining TNT explosions is good. I feel like it probably should apply to the placed bombs as well, and maybe the placement shouldn’t be on the count down if you continue to work on this.

Wow what a good use of the clock! While the mechanic reminds me a little bit of some games from the LOOP GMTK Jam, it plays out so differently here!

I also like that remaining enemies carry over. There are so many design choices that work really well with this game. Well done!

Very fun. Gets so hectic!

Neat little mystery game! Love the comic and art opening!

very cool vibe and art and level design!

Love this! It really has a great style that makes it distinct among minigame games!

What a bop and amazing custom splash!

I do kinda wish you could reload mid round like some of those games, though if I had one or two bullets and a moment I did find myself wasting them to reload sooner. I couldn’t tell if the waves were designed to your bullets or not.

The music is a real bop and that custom splash sequence is peak. Really feels like an arcade game in a great way.

Really liked the art and audio! The timed interaction mechanics are great for this vibe of game and worked well with the lantern timing. Well done

First thoughts: I think the volume is set to max. The art and audio are very good. I also really like the interaction mechanics for the vibes. You can memorize the location of all the keys and boxes. Well done!

I liked the word-based twist on a bomb-defusal game. There’s a neat element of strategizing which words you want to unlock and in what order

Congrats on finishing!