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OK. If I’m understanding correctly, the deck deals out the same regardless of the loop, so the player could memorize the deals. I feel like if you wanted to expand on this game, it’d make sense to lean into that. Maybe even give the player a notebook and a backstory. They need to come out on top in order to save their family or life or something.

Either way it’s a complete card game with time pressure and that’s a start. Not everyone finishes!

Moxie?