A creative idea and unique take on the theme. I got a bit stuck and wasn't sure what I was meant to do in the room full of numbered buttons.
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Save Me a Loophole's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #750 | 4.083 | 4.083 |
| Enjoyment | #1604 | 3.500 | 3.500 |
| Narrative | #2830 | 2.583 | 2.583 |
| Artwork | #3573 | 3.125 | 3.125 |
| Audio | #4011 | 2.750 | 2.750 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I thought of it beyond the word Loop and what it could encompass. I was able to arrive at the idea of Save Scumming as a way to loop through difficult gameplay, and take advantage of loopholes for a huge advantage. Loopholes in the game are used to beat some levels, and save scumming to take advantage of saved (and non-saved) states.
(Optional) Please credit all assets you've used
Please see description for full credits.
(Optional) What would you like to be called if GMTK features your game?
White Ravens Games
Comments
Really cool idea and execution of the mechanic! One of the levels could be glitched but the levels were very well made. Great job!
Really cool idea and execution of the mechanic! One of the levels could be glitched but the levels were very well made. Great job!
I love the save mechanics form the game! It gave me ton of space to form my plan for move forward through the levels!!! I See there is ton of improvement space for the level with the mechanic itself, love the game!
One of the most creative mechanics I've seen this jam, though I got confused at times how to utilize it the best making me get stuck on some levels for a long time.
Thank you for playing the game, and I'm happy to hear you really enjoyed the save scum mechanics (which was my main target to refine during the jam). Sorry for the difficult parts, I had level tooltips planned out to help guide the player if they get stuck long enough, but ran out of time to implement.
I did have an a-ha moment when I had to bring out another character from the very beginning for the first time - it was pretty cool.
Simple concept yet difficult to grasp. I really enjoyed it very much! the only thing I would change is the art so everything would fit together but all in all, Well Done!
Thank you for trying it out! I usually have an artist, but sadly she wasn't available for the week. We'll definitely have some time to polish them up in a later date with her assets after the GMTK (as well as polishes to the first time player experience). Nevertheless, I'm glad you still enjoyed the game. :)
Interesting to use the idea of savescumming to help with puzzle solving, also loved the idea of having to jump over to a different save file to help you progress through the level. Great work!
Hard to understand at first, but quite fun when you get it! :)
really intresting game , i loved it , liked the puzzle and concept good work
Interesting and cool game! One of the coolest uses of the theme I've seen, great idea. The movement was also responsive and snappy, good 2D-platformer controls. The puzzles were a bit simple throughout (although the first one is perfect, simple but effective in showing the player how the puzzles work), but it was still quite enjoyable. I may have beat the TNT level without the gimmick twice, though. I will note I did get a little visual bug where it said my save scum ability was locked but it wasn't after accidentally clicking the Main Menu button in the bossfight. I also never ended up beating the boss, admittedly it's more of a skill issue, but the lack of battles makes it quite the difficulty spike.
Nevertheless, I'd definitely be interested to see more of this, epic idea and fun little game!
Thank you so much for playing! Yeah, the final boss may have been too tough and I should have enabled save scumming into it. I was experimenting if people would find an undisclosed melee button by hitting random keys in the keyboard, but not many did so it became a very challenging level. I'll note the feedback though for any future iterations on the game in the future :)





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