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A jam submission

Save Me a LoopholeView game page

Save scum and exhaust the loopholes to victory!
Submitted by whiteravensgames — 1 hour, 15 minutes before the deadline
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Save Me a Loophole's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#7504.0834.083
Enjoyment#16043.5003.500
Narrative#28302.5832.583
Artwork#35733.1253.125
Audio#40112.7502.750

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
I thought of it beyond the word Loop and what it could encompass. I was able to arrive at the idea of Save Scumming as a way to loop through difficult gameplay, and take advantage of loopholes for a huge advantage. Loopholes in the game are used to beat some levels, and save scumming to take advantage of saved (and non-saved) states.

(Optional) Please credit all assets you've used
Please see description for full credits.

(Optional) What would you like to be called if GMTK features your game?
White Ravens Games

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Comments

Submitted

A creative idea and unique take on the theme. I got a bit stuck and wasn't sure what I was meant to do in the room full of numbered buttons.

Submitted

Gotta save Unity chan!! Very nice game mechanic with the save points, enjoyed :) 

Submitted

Really fun idea! I liked the idea of "savescumming" as a mechanic!

Submitted

Really cool idea and execution of the mechanic! One of the levels could be glitched but the levels were very well made. Great job!

Submitted

Really cool idea and execution of the mechanic! One of the levels could be glitched but the levels were very well made. Great job!

Submitted

I love the save mechanics form the game! It gave me ton of space to form my plan for move forward through the levels!!! I See there is ton of improvement space for the level with the mechanic itself, love the game!

Submitted(+1)

One of the most creative mechanics I've seen this jam, though I got confused at times how to utilize it the best making me get stuck on some levels for a long time.

Developer

Thank you for playing the game, and I'm happy to hear you really enjoyed the save scum mechanics (which was my main target to refine during the jam). Sorry for the difficult parts, I had level tooltips planned out to help guide the player if they get stuck long enough, but ran out of time to implement.

Submitted

I did have an a-ha moment when I had to bring out another character from the very beginning for the first time - it was pretty cool.

Developer(+1)

Thank you! I'm glad the twist really stood out and it gave you a great experience :) 

Submitted(+1)

Simple concept yet difficult to grasp. I really enjoyed it very much! the only thing I would change is the art so everything would fit together but all in all, Well Done!

Developer(+1)

Thank you for trying it out! I usually have an artist, but sadly she wasn't available for the week. We'll definitely have some time to polish them up in a later date with her assets after the GMTK (as well as polishes to the first time player experience). Nevertheless, I'm glad you still enjoyed the game. :)

(+1)

such a cool idea! I do like save scumming, especially for retro platformers. I love the idea of using it as a game mechanic!

Developer

Thank you so much for playing the game! :) It was actually inspired in retro games, where you can use Save States to in emulators to just bypass those old really difficult sections in games :D

Submitted(+1)

Really interesting take on the theme, and a fun mechanic once I figured out how it works!

Developer

Thank you so much for playing. I'm glad you enjoyed the theme and the twist in solving each level :)

Submitted (1 edit) (+1)

Interesting to use the idea of savescumming to help with puzzle solving, also loved the idea of having to jump over to a different save file to help you progress through the level. Great work! 

Developer

Thank you so much for playing! I'm glad you enjoyed the game :)

Submitted(+1)

Hard to understand at first, but quite fun when you get it! :)

Developer

Thank you! I wasn't able to playtest the game as much to refine the first time player experience, but I'm glad you made it through and was able to pickup on the concept and theme :)

Submitted(+1)

Its kinda complicated, at least for my pea sized brain, very fun though, great work! :D

Developer

Thank you so much for playing it! Yeah, there are some parts that require a bit of creative thinking to exploit the level, but I appreciate you giving it a play through :)

Submitted(+1)

There was a nice skip on some levels if you go out of bounds :D. In the second level you can go from the roof and third you can just drop from the left. But very nice stuff! I really liked the character and animations. Also nice playing with the save files.

Developer

Thank you for trying out the game! Yup, those out of bounds are part of the loophole design I integrated with the levels. I ran out of time to announce it in the text boxes after the end of each level, but I'm glad you found those. :D

Very interesting game and mechanic. A bit challenging for me but it was fun!

Developer

Thank you for playing it! :)

Submitted(+1)

really intresting game , i loved it , liked the puzzle and concept good work

Developer

Thank you so much for playing it! :)

Submitted(+1)

Interesting and cool game! One of the coolest uses of the theme I've seen, great idea. The movement was also responsive and snappy, good 2D-platformer controls. The puzzles were a bit simple throughout (although the first one is perfect, simple but effective in showing the player how the puzzles work), but it was still quite enjoyable. I may have beat the TNT level without the gimmick twice, though. I will note I did get a little visual bug where it said my save scum ability was locked but it wasn't after accidentally clicking the Main Menu button in the bossfight. I also never ended up beating the boss, admittedly it's more of a skill issue, but the lack of battles makes it quite the difficulty spike.

Nevertheless, I'd definitely be interested to see more of this, epic idea and fun little game!

Developer(+1)

Thank you so much for playing! Yeah, the final boss may have been too tough and I should have enabled save scumming into it. I was experimenting if people would find an undisclosed melee button by hitting random keys in the keyboard, but not many did so it became a very challenging level. I'll note the feedback though for any future iterations on the game in the future :) 

(+1)

That game was fun :D the looping puzzles take a sec to figure out but feel good once you do!