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A jam submission

GarnetView game page

Fly through space, break out of your routines and comfort zone. Ponder the loops in life and creativity.
Submitted by Kyle Parsons (@kyleparsonsart), DakotaR — 1 hour, 11 minutes before the deadline
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Garnet's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#25572.6472.647
Audio#28363.0003.000
Artwork#37793.0593.059
Creativity#43323.1763.176
Enjoyment#49222.6472.647

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It's about ideas of being stuck in a routine. Trying to break out of your normal habits and have new experiences. There's also a time loop as a core mechanic. You can also fly in a loop.

(Optional) Please credit all assets you've used
I used a character controller, ui layout, rig and animations from another ongoing project of mine.

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Comments

Submitted(+1)

Love the aesthetic, great job!

Submitted(+1)

Finished with all frogs! This one's really interesting, after getting used to the controls it was super fun to fly around and look for secrets. The game felt more like a pure stream of consciousness or journal, and the little nuggets of insight were a great motivator to keep exploring. In the context of the game's description I'm sure one could extrapolate some meaning from the fact that finding each frog gives a little more time before the reset. The only gripes I have were the controls being a little hard to get used to, and a few bugs. In particular, the direction I was facing while in fly mode seemed to randomly change at times which was disorienting. Also, sometimes the frogs wouldn't give the sparkles they were supposed to (maybe this was intentional and I just didn't know why). Great experience overall!

Developer (1 edit)

Great interpretation of the themes! Most of the frogs are indeed some very exaggerated versions of thoughts I had while struggling through the jam. I had a lot more narrative context and player internal monologue in mind but ran short on time.

The camera direction snapping when you switch to hover while flying is annoying and should be fixed post-jam. Did you have multiple frogs not give the reward? I've only experienced it with the frog on the right side of the first platform and after investigating I still have no idea why. It's a bug. Frogs should eat bugs not create them. 

Submitted(+1)

That's such a unique idea I'm glad you went with it, some of the thoughts definitely resonated with me! I think you should definitely add the rest in if you get the time. And for the frog problem yeah if I remember correctly it was only that one you mentioned. Very good point lmao

Submitted(+1)

Hey, I think I get the concept and the game looks good for such a short development time. I try to leave a constructive feedback, so I would try to introduce all the movement controls step by step in a tutorial as I was a bit overwhelmed at the start.
Oh and if the player needs a controller please allow them to invert look axis. I'm one of the weirdos that needs them inverted, otherwise it's very hard for me to control. Still, good job making the game for this jam!
 

Developer

Yes, I underestimated how complicated the controls would be when all laid out. I didn't write the instructions until the end. The wall of text doesn't help. I know I struggle to learn simpler control schemes in other jam games too. Lots of lessons learned.
Inverted controls will be in post-demo.

Submitted

Downloaded the game but then i saw the game page and it says controller required. Sorry man i dont have a controller so i can't play & rate your game. 

Submitted(+1)

I liked being superman, I managed to collect the stars on the 5th or 6th try, it was fun

Submitted(+1)

I flew into the sun and survived! Cinema 😄

I like also this galaxy theme!

Submitted(+1)

Interesting concept—it's the first game that required me to use a controller. The number of controls can feel overwhelming at first, but flying feels good once you get use to it.

Submitted(+1)

SO PRETTYYY a very fun time and i just love the ambiance

Developer

Controller Required! There is a bug that requires a controller to be connected before launching the game! 

Submitted

Nice update!

Submitted

I wasn't able to move (keyboard and same with controller). I could only look around. Is there a known bug?

Also it doesn't seem to loop after the first playthrough

I would have loved to try it

Developer (1 edit) (+1)

Thanks for letting me know!
I figured out that there is a bug where the game doesn't recognize inputs unless a controller is plugged in before launching.