Nice little game, congrats! Cute animals :)
For improvements, I could imagine the grass mechanic being expanded with more complex scenarios where the trail plays a bigger role and forces the player to think further ahead
Thanks for the detailed feedback! Yes we do have (many) issues with the game, no offense taken ;). It's great to have an external point of view and honest feedback on the game design. You do have valid points! (And you did manage to do many things better than us)
Not sure we'll develop the game further but at least we learned in the process!
Quite surprisingly addictive. The improvement I would focus on is the fact that the game does rely a lot on luck and not enough on player's choice / skill (as others have mentioned). For example, whether you found health / leveled up right before a boss defines if you continue or just lose.
Lost at loop 9
I agree with all the other feedback - the game is quite simple yet already enjoyable. Would love to see more pickups, some sense of pgression (other than just score). Also maybe find a way to make it clearer what your current / projected trajectory is ? (if you try to go counter clock-wise, you sometimes don't realize you're about to go out of orbit)
Congrats for your game
Cute and fun. Well introduced.
It's a bit of a shame that you don't accumulate energy (or at least is doesn't seem you do) while you are dropping cages; just waiting for energy to be generated might feel more worth than actively trying to capture more hamsters.
Congrats on your game - I love it overall.