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A jam submission

GET AWAY FROM MY BREADView game page

​Take control of a grumpy old mage desperately defending his precious loaf of bread from hordes of ravenous pigeons.
Submitted by Keys Presser, Ben Yazi (@ben_yazi), Artemy Zen, GDMage, pixelsohei — 1 hour, 1 minute before the deadline
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GET AWAY FROM MY BREAD's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#7093.6523.652
Enjoyment#7303.8263.826
Creativity#16323.8263.826
Narrative#18332.8702.870
Artwork#18453.6523.652

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Loop of Perks

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Comments

Submitted(+1)

This was fun to try! Looking forward to updates!

Submitted(+2)

Enjoyed the game! The idea could be potent, but in current implementation it quickly becomes “just tough it up in first levels and then just shoot where you want”. No idea how to make this work, but would love to see if you manage to! :)

Submitted(+2)

Lol, so funny concept. I loved the artstyle and the comical sense. Really enjoyed it. Keep it man. Also could appreciate an effort if you could check out our game.

Submitted(+2)

Great idea mixing with vampire survivors

Submitted(+2)

A whole new spin on the vampire survivor genre that I would never think about. It made me laugh out loud. It was fun for a bit and the rotational mechanic was quiet unique and creative. Forcing me to LOOP! Visually it could use some improvements, like pixelsizes matching with pigeon scaling (low and high res) and the pigeons could be a little faster to keep me on my toes! I had fun with it for a bit, good job.

Submitted(+3)

The escalation here felt very fun, usually in games like this your upgrades would start replacing each other, but I found the rings of loops here to be a much more fun way of going about this concept, yet despite the player getting increasingly more powerful, it felt like the waves of birds were fine-tuned in terms of balance to always keep the game interesting. I always found myself consistently moving around in a looping motion to wrangle the birds and line up my shots to get as many in one shot, which is an extra added boon to the theme. Had a lot of fun with this one!

(+2)

Really cool concept! I like how the bonuses combining togethe.  Maybe it makes sense not to fight randomness at the end, but on the contrary, to strengthen it even more. I mean, in games like Risk of Rain there are many items that give bonuses completely randomly (like random procs), and here you even have the ability to influence this randomness.
Great job, it's a pleasure to play. I'd like to see how an idea like this could be improved and developed.

Submitted(+2)

It's a funny concept, and so true—especially when you start eating something in the park. The gameplay is addictive and fun, though the upgrade isn’t very intuitive. I love the music <3

Submitted(+2)

Залипательный геймплей и музыка, круто, однако не хватило разнообразия и сложности противников
А так жиза, когда хотел просто перекусить булочкой в парке)

Submitted(+2)

Took a while to realize how you had to shoot through the looping perks, but it was really fun! Loved how I could set up attacks like putting water down then using electricity, that was really satisfying. Also loved how many enemies there were, made it chaotic lol. The biggest thing for me was that the perk selection would show up out of nowhere so I would accidentally click one before getting to read them and choose. Otherwise, super fun game. Congrats!

Submitted(+2)

I didn't think that vampire-like could surprise me with anything, I was wrong. Very addictive gameplay, but it's worth adjusting the balance a little, the first levels could have been given out a little earlier

Submitted(+2)

An addictive and enjoyable game to play

Submitted(+2)

Very satisfying mechanic with powerups around the player. I liked it

Submitted (1 edit) (+2)

At first I didn't get how it fit the theme, but good thing I kept playing and got the first few levels. After that the game quickly become addictive and fun! Great job and a very nice mechanic. 

Would have been cool if the powers combo'ed even more. Boomerang + Blomb = bomb everytime the boomerang hits.

Submitted(+2)

We are here to spread bread🍞.

Submitted(+2)

I didn't immediately realize you had to pick up coins to get upgrades so the pacing felt really slow at the start, coulda helped a lot for more incentives to make picking up coins obvious and satisfying. I enjoyed the weapon mechanic where based on you're shooting direction you get a special effect to your bullet which made lining up shots more engaging. Was really easy to get through, more enemy varieties like an enemy that shoots you could've helped a lot in that aspect.