Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

djSheal

84
Posts
4
Followers
1
Following
A member registered Jun 07, 2025 · View creator page →

Creator of

Recent community posts

I had fun! I love gold digging and this cute mole got me hooked for a while. I am happy he is dept free now. Love the game and the sound!

Choas mod the game. I was ragebaited many times, but managed to get through it in the end! I loved the soundtrack and SFX. Just wished there was more game to make myself more angry then I got!

Felt like I was 5 again. Never got in my real life to the experimentation to this extend. Loved to play it and love to mess around again.

(1 edit)

I won't admit I cried a little bit. I was about to finally finish a run and got killed by a purple square. I no longer like purple squares. I really digged the music though.

a personal message from the dev saying "You win, good job!" is probably the best ending message you can get anyway :D

I got so pumped and stressed to do this platformer. I am terrible at it, but still had fun doing it. Great fun!

Fun game and idea. I had difficulty getting my shots in better. Music will be stuck in my brain for the rest of the day.

Amazing idea for this jam's theme. I loved the mechanic and got me hooked to the end. Too bad you didnt had time to polish everything, because this is a great entry!

Simple game well executed. I love the word play on Count Down. Well done.

I really enjoyed this one. Nice gameplay, great theme and art, really fun to play. Just sad that it was not longer then it was. Great work!

Fun game with cool mechanics. Had to find a new tactic to shoot enemies, which made them launch at me.

Great game for a firsty. It was pretty clear what the objective was and the mechanics worked great. I loved the artstyle. I would really appreciate some good music with it, but I understand time didnt allow that. Good job.

Cool game! I got all tasks done and was able to launch the rocket in time! Not sure my timing was so close that it messed up the end screen, because it was very silent when I succeeded.

Cool game! I got all tasks done and was able to launch the rocket in time! Not sure my timing was so close that it messed up the end screen, because it was very silent when I succeeded.

Impressive first game! Good implementation of a game mechanic that is easy to understand, but hard to master. I did get stuck on a lot of hidden walls, but the game is forgiving enough to not punish that. I had fun.

Cute artstyle and took me a while to figure out the right rotation. Did destroy the universe. Yay!

This is peak creativity. It is very hard, but manageable if you concentrate hard enough. The jump SFX where a bit too loud to fully grasp the timing of the metronome and I felt I was more playing on muscle memory at some point. But I liked it a lot!

Death can be cute! Great story, art, music and SFX! I was sad how quick it ended :( Want to go to the concert again.

Concept is pretty fun and fits the theme well. But it is very hard to aim and the timer takes ages to shoot. I would have like some visual aid. Music is awesome to get my in some good ol pirate slaughtering vibe.

I love the concept, even though it took me a while to know that the moving bar was not a kill zone for my characters. Very creative implementation of the count down theme. Visually it could use more art, but the color pallet worked. Felt like I was playing the Gameboy again. Well done.

Very fun game mechanic that is hard to master. The art is very simple in style, but perfect for this type of game and it all fits well together. I did notice that the restart not always subtract the 1M KM that it states on the menu when dying and the game could use a soundtrack. But the SFX are cute and relaxing. Great entry!

This is a great example how to implement a re-loop of the level, without getting repetitive. The part you already played gets updated, because the mechanica allow (literally) doors to open. It is a very fun and creative platformer I could play for a long time. Also the audio is great fit. Very well done. 

thank you for your extensive feedback! I am wondering how you feel if I told you I am also both dyslexic and have ADD o/\o. Let me try your game as well right before the deathline

Baloon did pop! I was satisfied. Music did not really fit this type of game, which is more active then the music. Assets fits well together.

Gave live stream feedback. The visuals are great, but the turning mechanism in the browser is just not working fast enough. Game is fun for a bit, but the turning lag is just too punishing.

First resource management game i played this jam. It feels like we have a mechanic of a greater game here, but it is a fun one. I would def play a full release of it and I think it is still very impressively done in just 4 days. Great art, great atmosphere.

Awsome game! Very impressive in just 4 days. Feels like a professional release. Everything is just right. The art, the audio, the voice actor, the mechanics. Absolutely stunning. Great work!

Feels like a TRUE GameBoy game! Great gameplay. Intuïtive, easy to understand, still challenging. Artwork and audio just fits the game style. Portals are pretty common in the jam, but this game implemented it very well. Great game. Would hop 'n revoke again.

Reviewed the game on stream. Cool implementation of adventuring with cards. Does have a lot of gamebreaking bugs sadly. But the atmosphere created with the audio and artwork is amazing. Well done.

A nice "spin" on a classic toy I had as a child. Great implementation of a game show setting with great visuals and artwork. The gameplay loop does not allow an instant win and the game is interesting enough you keep trying. Well done!

Thank you for your feedback! There is a satisfaction degrade build inside it, which means that furniture are less effective at reducing stress the more you use it in a short time. So for optimal stress release, you have to rotate the activities you do. So thank you for the valuable feedback on it and if I continue working on it, I will try to resolve it to not become too frustrating. Also thank you for the compliment!

The idea is fun and well done, but I was for a long time unsure what I suppose to do and how the loop was different from a game over reset. The arts fits nicely together, but the text was hard to read. I had fun with it.

Great puzzle mechanic! Very creative and fun. The fighting part is very challenging, but also frustrating, because the ghost version often died, while me as a single player did not the first time. I missed having hitpoints myself instead of a one hit K.O. But overall an enjoyable experience and something unique in this jam, so well done.

Wow! you did better then me! Too bad I was not able to implement the highscore system yet, because you will probably be on top. Thank you for playing.

Thank you very much!

Adding a whole extra layer to getting stressed. I admire you for trying still! Thank you.

Somehow very addicting. Wacky physics is just always great enjoyment! Got 3080 eventually, but the music will be stuck in my head for a loooooong time. Would hoop again.

Cute monkey with a cute voice. Took me a while to understand that i was rotating the tree! That made it easier, but too difficult for me to get out of the child phase. happy with my two bananas though.

This is the real life embodiment of my fear of small talk. Finished the game a few times, but thought I messed up, so played it again a few times. Most toxic friend I ever had. Great job for a first game.

Would ride this train and scream "is this a metaphor for capitalism?!" everyday. Very creative and I love the creepiness. Now please let me sleep tonight.