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EVERSANDS's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #2088 | 3.200 | 3.200 |
| Creativity | #2251 | 3.667 | 3.667 |
| Artwork | #2367 | 3.467 | 3.467 |
| Enjoyment | #2727 | 3.200 | 3.200 |
| Narrative | #2879 | 2.567 | 2.567 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's one looping level that changes based on ones previous steps
(Optional) Please credit all assets you've used
All assets were made by me during the 96-hour period
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Comments
loved the concept and the art for sure. Controls were a little shaky but fun otherwise
Once I realized how the brick breaking mechanic works, I realized how neat the concept is! I enjoyed the art and audio too. A bit too challenging for me to play very far in but still quite fun!
Nice Idea, loved the music and simplistic aesthetic!
Really cool game! I liked the idea. Great job!
The simple aesthetic and little animation were really nice. The idea is great too! The controls were slippery because of the momentum thing, I had to jump and face back to try to cancel my momentum to avoid sliding everywhere but that didn't really work once the birds arrived. Would be nice to see the previous score while in game so I remember what score to beat or to know if I beat my previous record.
It was fun despite dying so much. Great job!
Very cool concept!
Cool Concept Beautiful Art And Audio But Its Very Challanging
Liked it !! Beautiful graphics but hard game.
i really like the controls and the idea and art but some times the game lag for a 0.1 second to render and that will make me fall. i try to download the game but the issues stay so i hop you fix that .also please consider to check my game
Definitely feels really slippery. It's kind of impossible to go more than 2 or 3 loops. Good shadow aesthetic though.
Took me a second to figure out why platforms were disappearing! Very creative concept.
Definitely feels slippery for how important precision ends up being. Skidding an extra step can more or less kill the run. And maybe I'm just bad, but it doesn't seem all that possible to do more than, like, one or two loops? Even constantly jumping as far as I could, there just wasn't enough safe space to land on.
I think I'd want to see a LOT more pathways at the start. It would be a lot easier to get invested in a run if I felt like I had the ability to be strategic about which route I took each loop.
Very cool concept, and sun gameplay (even tho i sucked at it)
And I really liked the art and music
Solid entry!
It's a very simplistic game but seriously pretty challenging. It kept me going for a while - w - and I still haven't gotten very far. Overall this is a fun game!
I love the concept. I definitely had fun playing it, despite how bad I am at it. One thing I noticed, and maybe this is just me, but the controls felt a little too sensitive. Other than that, a great idea executed simply and well.
Love the art style, feels very cohesive. I managed to get the three star for fastest time, but I couldn’t get much past around 250m
I like the game's atmosphere and the minimalistic approach. Never the less pretty challanging. Good work!
Really fun, cool idea one of the best interpretations of the theme that I've played so far
Cool game, I really like the art and the concept, it's very simple but very cool. Great job!