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FushiBoy

15
Posts
A member registered Dec 01, 2023 · View creator page →

Creator of

Recent community posts

Dojebana

Cool concept

Great game with potentail! I really like this soul mechanic which at first wasn't so easy to pull off. Also great idea with navigating player to learn soul jump just to make him break the loop level. Hope it gets new levels after becoming human :)

Something broke the first time when I tried to throw but after refreshing page it worked. Cool concept I always like implemented drawing mechanics in games!

I think this is the most fun game I have played so far! Clean, short and straightforward. And most important fun!

Finally some action game! Great game with cool concept but somehow enemies were a little bit bugged, they weren't moving. Nonetheless had fun and music was good too.

Very cool concept!

Great game! I really felt a rewarding sense of accomplishment after completing the levels. Once you get the hang of the basics, it becomes even more fun. Also, I loved the graphics!

Honestly, it’s a cool little game. At first, I wasn’t sure how well it fit the theme, but after reading the description, it made sense. I think adding a few more mechanics could help reduce the repetition, and I wasn’t quite sure if the number of flowers actually made a difference. Overall, it’s a cute, polished game jam entry just as it should be!

Honestly, it’s a cool little game. At first, I wasn’t sure how well it fit the theme, but after reading the description, it made sense. I think adding a few more mechanics could help reduce the repetition, and I wasn’t quite sure if the number of flowers actually made a difference. Overall, it’s a cute, polished game jam entry just as it should be!

Despite its simplicity, the idea and theme is pretty clever in my opinion :)

At first, this game seemed too clunky and slow to me, but after a few smooth pairings, especially vs the disguised opponent, it became really enjoyable to play. After defeating the final opponent, I felt hunger for more!

Thank you so much for playing my game! I'm truly grateful for your time and dedication to playing this far-from-perfect product.

The issue with less intuitive animations only became apparent to me after playing the day after the jam. Animations and tutorials are definitely areas I'll improve when I have the time to revisit this title.

As for stacking, during the creation phase, that mechanic seemed so obvious to me that I completely forgot to include any mention of it, even on the website. A tutorial would have certainly helped if only I planned my time better.

Thanks again for your feedback and for playing! Lesson learned: when developing rules-heavy games, it's crucial to include a tutorial!

Corrected :) 

Here you go:

https://itch.io/jam/acerola-jam-0/rate/2582549