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A jam submission

Escape the LoopView game page

Jump your way through a looping dungeon and escape before the void consumes the world.
Submitted by Aravhorn — 4 hours, 8 minutes before the deadline
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Escape the Loop's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#81551.7822.429
Creativity#82921.9922.714
Audio#89791.1531.571
Narrative#90171.1531.571
Artwork#92931.0481.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You are stuck in a looping dungeon that seems to get longer the further you go on and you must find a way out before the black void swallows everything in its path.

(Optional) Please credit all assets you've used
See description for full credits

(Optional) What would you like to be called if GMTK features your game?
Aravhorn

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Comments

Submitted(+1)

cool idea, could be fun if it was polished i think. i didn’t do past stage 5 since it got a bit annoying to have no checkpoints at all and the platforming is pretty basic and unwieldy so didn’t really bother doing more (especially the gravity). i think it would be nice if it leaned more on the idea of catching platforms and stuff on their optimal loop patterns so you can continue faster and not get caught (which i did enjoy doing, but it would be nice if it was more of a thing, for example with the enemies, since they didn’t add anything meaningful to my playthrough).

Submitted(+1)

I played your game there. Well there is no audio. The game is good. But the lack of audio and i being don't know about how and when the wall comes is a problem. also ig the stage 4 map changed when i played it again from restart. also couldn't do stage 5 and past. the wall came too quick for i to complete. 

Developer

Hey there, just to confirm, I submitted two different .zip files to the game jam, one of which was called "GMTK - Escape The Loop_sound". I presume that you couldn't see it on your end? 

Setting that aside though, I did actually attempt to dynamically adjust the wall speed depending on which section of the level you were navigating at the time (specifically, it would slow down when going through the more vertical segments since they required more time to get through). While during my personal tests I found that this system was working fine (for context, the game actually generates a new level layout every time you start a new game, which may or may not make your run easier), it's possible that I might've needed to take my own familiarity with the level structure more into account while fine-tuning the wall speed to make it easier for other players to escape from it.

Regarding giving the player some way to tell when the wall is coming, that is actually a good idea which hadn't crossed my mind, so thanks for bringing that to my attention! :) 

Submitted(+1)

oh didn't see that sound version. sorry for giving you a star in audio. ahh. i don't really want to check again.

Developer

Haha, no worries! As I mentioned in another post this is my first attempt at making a video game, so I fully expected it to not be very good. In any case, the fact alone that you took the time to try out my game and leave some feedback is more than enough for me. :D

Submitted(+1)

You got a very nice concept here with the swallowing void. Gameplay is great, but the gravity was a bit much, which made platforming quiet hard for someone like me that usually does not play that type of game. The game would have been truly great with more artwork and audio to set the dungeon atmosphere. Overall, pretty well done!

Developer(+1)

Hi, thanks for the feedback! The gravity issue was actually something I looked into myself, but sadly I couldn't find a satisfactory solution to it at the time so I had to leave it as it is (looking back on it, I could've probably added some kind of condition which would limit the player's falling speed, but that's neither here nor there). As for adding art and audio, I'm actually curious about looking into it myself, so I'll certainly give it a shot for my next projects. :)

Submitted(+1)

I like the concept but I think for jam you should prefer web more as many don't prefer to download just for jam , and I think about some save option in the game without repeating again and again 

Developer

Hey there, I have actually looked into making the game playable on browser myself, but sadly I couldn't figure out how to do so before the jam was over. What's truly depressing is that I actually managed to pull it off shortly after the submission period was over (it turns out I was making things harder for myself for no good reason during the building process XD),  so at the very least I'll be able to make it happen for my next project. 
 

Submitted(+1)

Yes , but you did too well

Submitted(+1)

Great effort! I saw the comment you made below, and I would definitely try out an updated version

Developer

Hey there, thanks for the kind words! Regarding making an updated version, I'll certainly consider it, since originally I joined this game jam mainly as a way to dip my toes into game development (which is something I haven't done before) and therefore I didn't have any plans to continue working on the game after the event was over.

In any case though, I still appreciate all of the feedback being sent my way, since that gives me an idea on which areas I should improve upon for my next projects. :)

Submitted (1 edit) (+1)

I think the core loop concept of this game needed some more thought/complexity, but with some more polish and level design it could be fun! It's just unfortunate that every time you "beat" a section of the level you have to go back and do everything again, as if you had died, making it feel tedious. Maybe if things changed or your actions affected the level as you looped?

Developer (1 edit) (+1)

Hey there, thanks for trying out my game! You are right that the game is lacking on that front and that is mainly due to lacking the time to polish it to completion. Originally I was thinking of giving the player the option to select an upgrade at the end of each that would influence the rest of the run (such as new powers/attack ability, shortcuts, new enemy placements and so on), but sadly it didn't pan out. In any case, your feedback is appreciated! :)