cool idea, could be fun if it was polished i think. i didn’t do past stage 5 since it got a bit annoying to have no checkpoints at all and the platforming is pretty basic and unwieldy so didn’t really bother doing more (especially the gravity). i think it would be nice if it leaned more on the idea of catching platforms and stuff on their optimal loop patterns so you can continue faster and not get caught (which i did enjoy doing, but it would be nice if it was more of a thing, for example with the enemies, since they didn’t add anything meaningful to my playthrough).