I think the core loop concept of this game needed some more thought/complexity, but with some more polish and level design it could be fun! It's just unfortunate that every time you "beat" a section of the level you have to go back and do everything again, as if you had died, making it feel tedious. Maybe if things changed or your actions affected the level as you looped?
Viewing post in Escape the Loop jam comments
Hey there, thanks for trying out my game! You are right that the game is lacking on that front and that is mainly due to lacking the time to polish it to completion. Originally I was thinking of giving the player the option to select an upgrade at the end of each that would influence the rest of the run (such as new powers/attack ability, shortcuts, new enemy placements and so on), but sadly it didn't pan out. In any case, your feedback is appreciated! :)