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Aravhorn

6
Posts
A member registered Jun 10, 2025 · View creator page →

Creator of

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Haha, no worries! As I mentioned in another post this is my first attempt at making a video game, so I fully expected it to not be very good. In any case, the fact alone that you took the time to try out my game and leave some feedback is more than enough for me. :D

Hey there, just to confirm, I submitted two different .zip files to the game jam, one of which was called "GMTK - Escape The Loop_sound". I presume that you couldn't see it on your end? 

Setting that aside though, I did actually attempt to dynamically adjust the wall speed depending on which section of the level you were navigating at the time (specifically, it would slow down when going through the more vertical segments since they required more time to get through). While during my personal tests I found that this system was working fine (for context, the game actually generates a new level layout every time you start a new game, which may or may not make your run easier), it's possible that I might've needed to take my own familiarity with the level structure more into account while fine-tuning the wall speed to make it easier for other players to escape from it.

Regarding giving the player some way to tell when the wall is coming, that is actually a good idea which hadn't crossed my mind, so thanks for bringing that to my attention! :) 

Hi, thanks for the feedback! The gravity issue was actually something I looked into myself, but sadly I couldn't find a satisfactory solution to it at the time so I had to leave it as it is (looking back on it, I could've probably added some kind of condition which would limit the player's falling speed, but that's neither here nor there). As for adding art and audio, I'm actually curious about looking into it myself, so I'll certainly give it a shot for my next projects. :)

Hey there, I have actually looked into making the game playable on browser myself, but sadly I couldn't figure out how to do so before the jam was over. What's truly depressing is that I actually managed to pull it off shortly after the submission period was over (it turns out I was making things harder for myself for no good reason during the building process XD),  so at the very least I'll be able to make it happen for my next project. 
 

Hey there, thanks for the kind words! Regarding making an updated version, I'll certainly consider it, since originally I joined this game jam mainly as a way to dip my toes into game development (which is something I haven't done before) and therefore I didn't have any plans to continue working on the game after the event was over.

In any case though, I still appreciate all of the feedback being sent my way, since that gives me an idea on which areas I should improve upon for my next projects. :)

(1 edit)

Hey there, thanks for trying out my game! You are right that the game is lacking on that front and that is mainly due to lacking the time to polish it to completion. Originally I was thinking of giving the player the option to select an upgrade at the end of each that would influence the rest of the run (such as new powers/attack ability, shortcuts, new enemy placements and so on), but sadly it didn't pan out. In any case, your feedback is appreciated! :)