ANOTHER FROG GAME
(translation: instant 5 out of 5 out of 5)
| Criteria | Rank | Score* | Raw Score |
| Artwork | #656 | 4.132 | 4.132 |
| Narrative | #1243 | 3.151 | 3.151 |
| Enjoyment | #1597 | 3.509 | 3.509 |
| Audio | #2479 | 3.113 | 3.113 |
| Creativity | #4584 | 3.113 | 3.113 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Loop has limited time. The boss becomes stronger within ONE loop. You have progression within current loop and also save part of your powers from ALL loops. Find the balance between getting stronger and not letting the boss become too powerful. About 4 loops are perfect for beating the game.
(Optional) Please credit all assets you've used
Most of assets are self-made. Sounds are CC0 or:
malexmedia_snorting_beast.wav by malexmedia -- https://freesound.org/s/31811/ -- License: Attribution 4.0
(Optional) What would you like to be called if GMTK features your game?
Innocent Soul
Very cool presentation and tmuy. Art is definitelly the highlight here. Gameplay-wise, I enjoy a good bullet hell, albeit the enemies didn't pose much of a threat and their patterns were fairly basic, I found the most effective way to beat the game is zoom straight to the boss and just kill it (especially with the map being the same every time). The upgrades are nice, haven't found much of a use for the dash (alt fire functioning as a pseudo dash is very funny btw), while the shield is incredibly useful and probably the strongest upgrade. I didn't realize there was an alt fire at all until my last run. Also feel there isn't much of a reason to grab non-damage upgrades but might just be the way I play games. I enjoyed it overall and the boss was fun, just had a bit of a confusing user experience.
Extremely good bullet hell. I don't have much to say- the mechanics work well and it was pretty fun. My one note is that the water and lilypads were confusing at first- usually, lilypads are the good thing.
I'm really impressed by the overall polishment on the game in such a short development period. I would totally play hours of this on a extended version.
Very cool game! Quite impressed that you made a full-fledged roguelite within this timeframe!
Interesting gameplay loop with balancing farming mobs for lvl and actually going to the boss
ngl, i was jumpscared the first run because the boss just crushed me with its delicious legs :'D
Good work!
p.s lol i barely entered first phase on 4th try :D
Fun game where you hunt a big frog, complete with solid pixel art and audio, plus a well made comic at the beginning of the game. Very well done! 👍
The game is fun ! I liked it, i wasn't powerful enough to kill the frog... I think i will try later on !
Wow I wish I had the skills to draw something like that cute witch from the cutscene! (cute tummy btw)
Anyways, the game isn't bad either!
It's pretty fun and it was enough of a challenge to not be monotonous!
The onboarding for this was pretty easy, I really enjoyed that. It's always nice not to have to read the game description to figure out how to play. Also the bullet hell dynamics were fun to interact with
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