Very cool presentation and tmuy. Art is definitelly the highlight here. Gameplay-wise, I enjoy a good bullet hell, albeit the enemies didn't pose much of a threat and their patterns were fairly basic, I found the most effective way to beat the game is zoom straight to the boss and just kill it (especially with the map being the same every time). The upgrades are nice, haven't found much of a use for the dash (alt fire functioning as a pseudo dash is very funny btw), while the shield is incredibly useful and probably the strongest upgrade. I didn't realize there was an alt fire at all until my last run. Also feel there isn't much of a reason to grab non-damage upgrades but might just be the way I play games. I enjoyed it overall and the boss was fun, just had a bit of a confusing user experience.