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A jam submission

Vesengir Saga: Endless Waltz IIView game page

A fake gacha played by a hopeless lesbian
Submitted by craze — 4 hours, 43 minutes before the deadline
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Vesengir Saga: Endless Waltz II's itch.io page

Results

CriteriaRankScore*Raw Score
Comedy#13.3173.667
Story#43.0153.333
Overall#73.1163.444
Gameplay#82.6132.889
Music#82.6132.889
Graphics#112.6132.889

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Jam HostSubmitted(+1)

Three things I liked about this game:

  1. The auto battle is snappy and eliminates the need to learn how each character's skill set works so I can focus on the animations and broader strategy.
  2. There is a fair bit of strategy present in spite of it being an auto battler. You have to pay attention to who is struggling and who is doing well and swapping as needed. On the broader scale, you have to push your team's limits and make sure everyone has appropriate gear if you want to spend your time efficiently.
  3. There is a lot to do. With a little more fleshing out I could see myself sinking several hours into a game like this.

Three things I did not like:

  1. Player guidance is lacking. I ended up going to the wildlife preserve before I was informed that my main objective was the mine. While there are characters and information points that do explain all of the objectives and what you need to do, it still requires the player actively interacting with them (making them missable) and even when the player does it's still a lot to take in all at once. More railroading would have helped with this.
  2. Despite the auto battle nature of the game, I still felt pretty overwhelmed by the game. The game starts by dropping me into an already full team, there are multiple shops, and multiple objectives to attend to. It took me a few in-game days before I had a grasp on what I needed to do and what the significance of each shop had
  3. Niamh and Samira are a funny pair, but aside from Samira's annoyance at Niamh playing the game I didn't really feel like it was going anywhere or added anything to the experience. A couple of ways that this could have been stronger is if we were learning the game alongside Niamh, or our performance in the game somehow had an effect on Niamh and Samira's relationship.
Developer

thanks for the feedback! while the game is meant to be overwhelming (and if we update it we will probably be making it more so with pop-up ads, pvp, etc), i fully agree with the layout of the game being very poor. game jam struggles!

thanks for playing, glad you liked the autobattler swappy system!

(+1)

Its a very nice game, with a solid loop, and im a sucker for planning and strategies, so it was right up my alley, trying to minmax energy to defeat bosses as early as possble (hardest demon lord on day 3-4 was the best i could do) and im addicted, you could take this game and release it fully later, its TOO MUCH FUN. Although i wish i could control (enable / disable) skills from party members, to avoid things like sage not using his dispel buff and instead using rnd light as soon as possible, and so on. the B-Plot was great too!

Developer(+1)

goddamn that's fast lmao. i never actually beat mythic dark lord (I did beat ketos), but i nerfed his Malice Spikes to 50% potency instead of 100% right before release so I'm glad I made the right call there to make it actually possible haha

karsu and i are trying to figure out what we want to do with it! so hopefully there will be a betterer or otherwise similar-but-greater version eventually.

i experimented with some plugins that let me adjust skill loadouts but they didn't play nicely with the intense battle ai (not like that) that i had set up for the classes. in the end i decided to make chars do what they say on the tin the most -- mages got the short end of the stick there but also eh, "balance" since they're so powerful otherwise hehe?

glad you liked karsu's writing, we need more yuri games ~

(+1)

My most used strategy ended up being let sage charge his TP and go for 2 healers 1 tank 1 whatever + sage and watch his special take out 50% of Demon lord HP. Also reroll fights if the boss starts with its most damaging spell twice (im looking at you whale double AOE on round 1)

(+2)

I had so much fun playing this omg craze

For the sake of the jam i wish the loop was naturally a bit shorter but I kept playing with a friend later on, making builds and grinding here is unusually fun. Great music choices, everything feels polished.

Developer(+2)

~ thank you for the kind words!

sort of my ultimate dream is making just chill grind games where people can load up and listen to a podcast or whatever during. glad i'm making more strides toward that ~

(i say sort of because the actual project i've spent the past year on is extremely unchill at its core with 65 characters and even the very rough state its in making it about 15 hours but. like. oh well. lol.)

Submitted(+3)

A lot of info to take in to learn how the party composition works etc but I sorta see the fun of leveling up your characters and picking the right ones to fight the right enemies. Maybe an even more dumbed-down autobattler might work better as a jam gam setting. I'm glad as a F2P player, I got my harold at the end ;D

Developer(+1)

Hehe, it being overwhelming is part of the point, but I get it lol. Thanks for playing!

Submitted(+2)

This one's hard to rate, because it definitely is a satire game and it's unfun on purpose to make a point about how evil gacha games are. You drove the point home really well

(+1)

Overall a cute game. I have to dock points on gameplay for two things:

  • It encouraged my whaling habits, which I was trying to distance myself from.
  • You lost me at “oops all autobattles”.
Host(+2)

Hello hello! It's rating time!

Overall: 3 - This was a cute little game! It's a bit difficult for me to say I loved this because I fall squarely outside its demographic (I haven't touched a gacha game since KHUx back in 2017), but I enjoyed what I could out of it! The highlight was definitely the scenes in-between the gameplay segments, but the actual gacha part had a reasonable amount of depth for what it all was. It was a little weird seeing so many of these RTP characters given different names from what the engine originally titles them, but that's barely even a nitpick.

Gameplay: 2 - I ended up going with a 2, but it's not THAT bad. My main criticism would be that the format isn't really well suited towards a casual jam like this. This game is super grindy, which is obviously by intention, but it leads the majority of the core loop just being about running back and forth smacking monsters. Even the act of pulling was unfortunately tedious, but I did enjoy the levels of depth that the game provided in party composition and accessories, even if I think it was far too much complexity for me to sink my teeth into in an hour.

Story: 3 - The writing between the protagonist and her girlfriend is definitely the highlight here. The dialogue is... a bit horny, but it didn't come off as distasteful to me and it did a good job characterizing the cast, even if the "deadbeat gacha addict and her responsible office-working girlfriend" is a bit of a played trope. I liked the characters and was genuinely excited at the ending in spite of myself.

Graphics: 3 - It's just RTP, but there's good attention to detail in the UI and animations, especially given the vast quantity of junk in here. I imagine even just assigning prefab animations to all of these skills was probably tedious, but there's also a decent chunk of semi-custom stuff too that I appreciate.

Music: 2 - The music isn't egregious, but there are only a handful of tracks and I didn't find any of them especially enjoyable. The music choices seem mostly to just be filler, which is acceptable but not worth a 3.

Comedy: 3 - There weren't any laugh-out-loud moments, but the comedic tone and goofy writing warrants a passing grade in the comedy department

I appreciate you participating in the jam! Hopefully these scores don't come off as too harsh - I know you're new, so you might not know how the voting criteria works, but 4s are reserved for exceptional works and I only give out one 5 per category, so your 3s almost across the board is a perfectly good rating! I enjoyed this, even if the basic loop wasn't for me!