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CtelinAjira

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A member registered Aug 18, 2018

Recent community posts

(1 edit)

Interesting.  I see that rpg_core.js has defined it as an additional property of arrays:


(1 edit)

UPDATE: Managed to solve this by changing the 'includes' calls in isMHAllowedWithOffHandWtypeId and isOHAllowedWithMainHandWtypeId to 'contains' calls.

Using MV.  I've checked the loading order, and it...seems correct to me.

Still, I ran into the following bug on boot.  After making sure the weapons weren't equipped until runtime, I met the bug again upon trying to access the equipment screen.

(1 edit)

My belated attempt

Was interesting to make the 4th guy an item generator.  More so to make him three sections.  Knight's DEF might have been a little high though.

The world's tankiest goblin, here to test all the animations!