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nate-the-bard

115
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A member registered Feb 12, 2021 · View creator page →

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so cuuuute 💕💕

Took a while to get the rules but explaining it as "Tic Tac Toe but if Triple Triad" helps.
When that clicked, though, I had a lot of fun.
Surprisingly good game design here haha. Sometimes the AI wouldn't make an optimal move but that helped me learn, at least. Could use with more polish on the UI and, like, any sound at all, but this would be a pretty decent game outside the jam constraints too.

A surprise pick for me, I enjoyed this oh so far more than I expected!
Just when I think I kinda get the system I start gambling too high and now I'm in danger of not living the next week! It got really tense sometimes. I think there could be more work on the presentation but the game design is on point 👌

Loved this one, made sure to get 3 stars on all levels :)
Makes me really nostalgic for the old times of playing Angry Birds on my Galaxy Y haha.
I ran into some inconsistencies with physics but it comes with the genre, and I slowly got all the tricks. Had a lot of fun! 💫

Cute and relaxing. I loved the visual style.
I wish it had a bit more game feel though, it does play really slow and doesn't get faster.

Lovely little game :3
Had special attention taken to animations and sound effects. Reminds me of Donkey Kong on the gameboy, one of my favorite games. Wish it got a bit harder but I had fun!

Simple little game. Relaxing music.
The fact the level didn't restart when the spaceship hit a wall threw me off but I kinda used that as a shortcut sometimes. Not keen on the ship taking so long to accelerate either.
There's a good variety of levels, some took me a few deaths.

I'm proud to say I got a higher highscore than the dev at 79.920 :D
Simple and fun. It's one of the most polished games from the jam (although I did miss the tutorial only being on the main itch page at first).
Tight controls, making sharp turns with boost is satisfying, and with how responsive the camera is I didn't get lost too often.
My only grievance is that it takes a _looong_ while for the game to get harder and fast-paced, runs take a long time, which makes replaying difficult.

My highscore so far is 1277.
This game is SO COOL!! Art and music are incredible, it has an amazing vibe.
While I think the theme implementation is alright (again, the vibes are great), combat is very unique so I place innovation really far. Managing the push and pull of the drunken-ness meter is fun, and so is timing your shots. There's stuff to unlock and all.
My only complaints are that mechanics aren't very obvious (too unique?). I had to read the text a few times _and_ play around a bit to figure out enemies have weaknesses, and that the aim sometimes isn't very helpful and could get you in trouble (even when not drunk). Maybe if it completely ignored enemies too far away or had some way to not pingpong around distant enemies.
Props to the team, this game is rad!

I got a "Great" grade, Mr. Vamp said he's safe with his wall of 10 animal plushies :3
Had a fun time overall, I love interior decorating. I actually completely forgot i could rotate things haha, and some objects were hard to interpret (i think there's a television?).
I actually think it's a unique take on the theme, and the vamp's comments on my choices did help me a bit, so that's nice.

simple and cute! the combo system is interesting with some layouts being made with certain combos in mind.
reminds me of those flip phone games where you had stages and score metrics to beat 1, 2 or 3 stars on each.
there's room for expanding here.

The art and sounds are oh so very cute, I loved the presentation! 💕
Characters are cool, I know these are existing OCs, but still. Camila's very relatable, and the interactions are fun.
I... just wish it was a tad longer, or had more choices. I know jam's named "minigame a month", maybe the ending felt abrupt without Camila talking to her friends again after the fact.
(I know there's more to it but I can only judge the jam version)

Funny enough, it feels less like i'm pushing a toy with wheels and more like I'm pushing a cardboard box. There's a lot of drag with the floor. By rolling I meant the rolling of the wheels.
I think it would be fun to design around how fun car physics can be, with seeing the car roll down slopes, using the rubber-band to slingshot through ramps or trying to corner fast without tumbling over. There's inherent game-feel in how wheeled vehicles control, even without any motors (think soapbox racing!)

i love the art, so unique and cute! It controls a bit funny, I wish the car rolled around a bit more.

if trackmania and super meat boy had a very cute lil baby 

This is perfect for "encounter region tiles" like pokemon and such, they don't even need to be grass 💕

fofo!

sorry, we left it as restricted; should be public now!

Those puzzles were really engaging, and they just kept coming!
The story is cute and surprised me a bit. And chat harold is very goofy, i love him!

So cuuute! Hammy, and a bit steamy, but cute!
Going back from choices was buggy sometimes (which led to pretty funny scenes) but overall a really welcome feature :3

Meu recorde é de 87k pontos :3
eu tomei um susto quando a musica mudou kkk

Even though I'm on the team, I'm still surprised by the end result... It's fun! Really fun!

Banging music as well.

Not as short but still sweet! Animations make up for the "attack spam" nature, and I'd say I was pretty invested in Reid's little journey.

I don't havea lot of comments, as i'm probably worse at making battles and writing, but I did wish the battles were a tad harder by the end, and easier by the start.

What did I just play ahahha
Sure, I already knew what I was getting into when I clicked the .exe, but you still surprised me. Some of these effects are really impressive!
More than anything, I had fun playing this, and had even more fun seeing a cousin play it :3

I like this combat framework but I can't deny it is very taxing. It took me an hour to beat the game with two defeats haha.
Quite a wholesome story for an entry made in such a short timeframe.

so cute... def no personal bias at all, no no, no homo here. didn't touch me at all bro *cries on the floor*

Jreo, you have a knack for making these vehicle 3d models, they look great!

As for the engine itself, it's very impressive, with some room for improvement. Powersliding with the ferrari-like car is very satisfying and gives me Outrun vibes. I haven't had a single physics bug, but it annoys me a bit the cars severely lack grip at high speeds (150kph+).
I'm not smart enough to guess what's missing (barely made my own raycast car), so I dunno if it's something with tire compound setup or areo or whatever.

The mouse controls and ECS work very well, but I do find it more fun sliding around with a tad less Steering Assistance and doing throttle control. Source code looks very in-depth, too bad I dunno what half the acronyms mean haha. I know you've been working on this model for years, but this is really inspiring.

Side note, does anyone know good forums and research material (books?) for vehicle simulation? I'm a programmer by trade, but my knowledge of mechanics is limited to pre-college physics and casually playing driving sims.

It's so simple... applying forces towards a point to control... but it captures exactly what makes movement and collisions from these tops so exciting!
I could play this for many minutes :3

Thank you for playing, even if a bit out of season haha.

IRL got the better of me this month, and I ended up scrapping half the game for the time limit, including a second phase for Oldhar. Glad you enjoyed regardless!

With "setup tutorial" I meant posts #16 and #18 on your RPGMakerWeb forum thread. I was admittedly a bit lost with just the help section in the plugin file, I think it could use better wording or just link to another page with images.

Past that, it works very well! Until I get my budget sorted I'll make it do with only one font, but it's certainly a plugin I'd recommend.

All of luck to you on IGMC Rebirth!

Great plugin! After some stumbling around (I think you should link the font setup tutorial in the itch page as well), I got it to work mostly flawless.

Still have some questions though: It looks like windows like MessageWindow don't detect the height of the bitmap font, so currently I have to change that in another plugin, could that be a feature? And does the PRO version's multiple fonts work like FontManager or do I have to use the two plugins together in some way?

thanks! as for the portraits, i ran out of time :((((( they wouldn't be hard to do but uni was more important... glad you liked it!

A healthy dev makes a healthy game :)

This was very wholesome :3
I really think the short Axial break was deserved, so you can come back with high spirits! Looking forward to the next updates!

This was just lovely! Cute and charming visuals and music, very silly writing (the last ending got me!). Brings me back simple fun vibes games from my childhood gave me.

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I think I found it, I got the default font index wrong (starts at 0, I thought it started at one), it's working, thanks! The thing not updating was because I was looking at the wrong font, as above...

I also noticed it doesn't override system colors (the kinds you can change inside YEP CoreEngine) but that may be a feature, idk. Anything more specific like changing HP MP TP font would need a purpose-built plugin anyway :3

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Great plugin, very versatile! Just being able to set so many options without messing with the css file is great.

<spoiler>Edit: user error :p   For some reason, version 5.0.1 for MV has problem updating the fonts... changing font parameters like color sometimes doesn't change them on the game after close and open. Also, if you delete a font slot the game crashes ("can't read 'face' of undefined").</spoiler>

Cute, but I do hold off a bit. Has a... unique sense of humour I did enjoy, but I think there's a lack of cause-and-effect situations, like the cat ears doing something to the ghost ("the spirit gets stuck in the cat") and protag guessing the contents of rooms she didn't visit. Stuff just happens sometimes, as if a step was skipped.
Graphics and Music are appealing, mapping is fine, puzzles are a bit linear, and the plot is quite nice; I thought this was a scary game :0 but it's somewhat wholesome.

Oh, and Rose, sending a player to a Game Over screen with no warning is just evil. Particularly when saving is not even acknowledged. In scenarios like these, you can send them to a "failure screen" map (evented) and return them to the room after a dialogue box, as if that choice was made only in their head.

I can't rate a game I helped make XD but the plot is very engaging, and the different minigames and endings are very cool!
Wish people could play more of the endings but this jam has pretty short games, so maybe we missed there.