Those puzzles were really engaging, and they just kept coming!
The story is cute and surprised me a bit. And chat harold is very goofy, i love him!
nate-the-bard
Creator of
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Jreo, you have a knack for making these vehicle 3d models, they look great!
As for the engine itself, it's very impressive, with some room for improvement. Powersliding with the ferrari-like car is very satisfying and gives me Outrun vibes. I haven't had a single physics bug, but it annoys me a bit the cars severely lack grip at high speeds (150kph+).
I'm not smart enough to guess what's missing (barely made my own raycast car), so I dunno if it's something with tire compound setup or areo or whatever.
The mouse controls and ECS work very well, but I do find it more fun sliding around with a tad less Steering Assistance and doing throttle control. Source code looks very in-depth, too bad I dunno what half the acronyms mean haha. I know you've been working on this model for years, but this is really inspiring.
Side note, does anyone know good forums and research material (books?) for vehicle simulation? I'm a programmer by trade, but my knowledge of mechanics is limited to pre-college physics and casually playing driving sims.
With "setup tutorial" I meant posts #16 and #18 on your RPGMakerWeb forum thread. I was admittedly a bit lost with just the help section in the plugin file, I think it could use better wording or just link to another page with images.
Past that, it works very well! Until I get my budget sorted I'll make it do with only one font, but it's certainly a plugin I'd recommend.
All of luck to you on IGMC Rebirth!
Great plugin! After some stumbling around (I think you should link the font setup tutorial in the itch page as well), I got it to work mostly flawless.
Still have some questions though: It looks like windows like MessageWindow don't detect the height of the bitmap font, so currently I have to change that in another plugin, could that be a feature? And does the PRO version's multiple fonts work like FontManager or do I have to use the two plugins together in some way?
I think I found it, I got the default font index wrong (starts at 0, I thought it started at one), it's working, thanks! The thing not updating was because I was looking at the wrong font, as above...
I also noticed it doesn't override system colors (the kinds you can change inside YEP CoreEngine) but that may be a feature, idk. Anything more specific like changing HP MP TP font would need a purpose-built plugin anyway :3
Great plugin, very versatile! Just being able to set so many options without messing with the css file is great.
<spoiler>Edit: user error :p For some reason, version 5.0.1 for MV has problem updating the fonts... changing font parameters like color sometimes doesn't change them on the game after close and open. Also, if you delete a font slot the game crashes ("can't read 'face' of undefined").</spoiler>
Cute, but I do hold off a bit. Has a... unique sense of humour I did enjoy, but I think there's a lack of cause-and-effect situations, like the cat ears doing something to the ghost ("the spirit gets stuck in the cat") and protag guessing the contents of rooms she didn't visit. Stuff just happens sometimes, as if a step was skipped.
Graphics and Music are appealing, mapping is fine, puzzles are a bit linear, and the plot is quite nice; I thought this was a scary game :0 but it's somewhat wholesome.
Oh, and Rose, sending a player to a Game Over screen with no warning is just evil. Particularly when saving is not even acknowledged. In scenarios like these, you can send them to a "failure screen" map (evented) and return them to the room after a dialogue box, as if that choice was made only in their head.
Very cute art! Love the battlers and am looking forward to the rest.
Puzzles were too slow though... I get the solution but the end is a few minutes away. The pause between moves and the turn switch only add to this, so going back to the start of a room takes half a minute (wonder if you could have more actions per turn...). Also think the game warrants shorter battles but more enemies? Not sure yet...
(it also seemed Spring's spawn could heal substantially between turns, which was a bit frustrating)
Glad you got something even with all the busy IRL stuff!
I had a lot of fun with this one!
With all the plugin witchcraft aside, there's an inherent satisfaction in 'painting'/'converting' stuff. Combining a roguelite structure made it more cohesive, as at the start you're doing tactical decisions, but at the end you're basically unstoppable.
Some funny little bugs (sometimes areas load blue, so I exit and reenter, and sometimes the elders die twice, and void's name is still Reid) but they didn't detract from the experience at all.
TL,DR: cool looking, but does not appeal to my modern sensibilities.
I'd like to enjoy this game, but it's like reading an old book. The visuals and animations are awesome (if not a bit too blurry), and the skills and scenarios are interesting, but everything else is so slow and... as if made to waste your time. Walking to anywhere takes ages and encounter rates feel too random (no spawns when you want to farm).
Games about surviving a harsh environment can be fulfilling, but not particularly fun. And on a game jam I don't think that's what you want to do. 30 minutes in and the only thing I accomplished was killing random skeletons and wasps just to pay for my healing, and getting some nice equipment. Doing trips from the village to the cave, killing 10~15 guys and going back to sell parts and heal, over and over, is not enjoyable.
I might play more later. The mood (aside the world map) is fitting and the music and first-person animations are very cool. Seems immersion is a big focus here, and . But I can't be fussed right now, got stuff to do, games to play. If Blade User is going to disrespect me with movement slow as molasses and grinding just to make a living, I'll disrespect it as well. Sorry, and take care.
Magical Girl GameJam #4 and Metroidvania Month 13 are running concurrently, start to end, so I thought of challenging myself to make a game for both. From the MM13 rules, there's nothing about making games exclusively for that jam, and I've seen double jam games before, but I noticed you cite Rule #33 in the main page so that surprised me.
It doesn't hurt to ask, though: Can I upload one game for both this jam and MM13? They start and end at the same time, so it's not as if I'm giving myself more time.